The force field is defined in assets\scripts\spells\force_field.luabongobeat wrote:Lol!
I ve searched everywhere the forcefield, but not in the spell definitions...
here is another try more simple, with a forcefield:
Search found 72 matches
- Mon Dec 29, 2014 1:57 am
- Forum: Mod Creation
- Topic: magic door
- Replies: 4
- Views: 5517
Re: magic door
- Wed Dec 24, 2014 10:58 pm
- Forum: Mod Creation
- Topic: [Assets] MinAssets 1.2.0
- Replies: 19
- Views: 20299
Re: [Assets] MinAssets 1.0.0
By changing the alpha layer on the diffuse map texture.Periodiko wrote:What do you do with textures/materials to make objects translucent?
- Sat Dec 20, 2014 9:03 pm
- Forum: Mod Creation
- Topic: List of Weapons & Armor
- Replies: 46
- Views: 81956
Re: List of Weapons & Armor
You can download the Excel file and upload it to Google Docs also.Halluinoid wrote:thanks Mal85 (I don't have Excel )
- Wed Dec 17, 2014 2:33 am
- Forum: Mod Creation
- Topic: Sx_Town_Set - Swinging Door
- Replies: 25
- Views: 22106
Re: Sx_Town_Set - Swinging Door
Maybe this LOG1 to LOG2 animation converter will do the trick?
viewtopic.php?f=22&t=7913&p=84745#p84745
viewtopic.php?f=22&t=7913&p=84745#p84745
- Wed Dec 10, 2014 7:19 pm
- Forum: Mod Creation
- Topic: Having some trouble with shootProjectile
- Replies: 30
- Views: 38606
Re: Having some trouble with shootProjectile
Haha! I went the same route and made it a spell! :lol: defineObject{ name = "dart_spell", baseObject = "base_spell", components = { { class = "Model", model = "assets/models/items/blowpipe_dart.fbx", rotation = vec(0, 90, 0), }, { class = "Projectile"...
- Tue Dec 09, 2014 4:54 pm
- Forum: Mod Creation
- Topic: Asset Pack v1
- Replies: 41
- Views: 165403
Re: Asset Pack v1
Ah, that was the common belief. But many of us have run into this "isn't flying" error:
viewtopic.php?f=22&t=8265#p84441
viewtopic.php?f=22&t=8265#p84441
- Mon Dec 08, 2014 8:43 pm
- Forum: Mod Creation
- Topic: Scripting Reference (work in progress)
- Replies: 95
- Views: 96621
Re: Scripting Reference (work in progress)
SurfaceComponent has an undocumented contents method.
I'll make an account to do editing when I get the chance.
I'll make an account to do editing when I get the chance.
- Sat Dec 06, 2014 10:53 pm
- Forum: Mod Creation
- Topic: Asset Pack v1
- Replies: 41
- Views: 165403
Re: Asset Pack v1
petri, what do we have to do to get the global shootProjectile() function to work?
- Sat Dec 06, 2014 3:02 am
- Forum: Mod Creation
- Topic: Hiring party member(s) script - SOLVED
- Replies: 71
- Views: 63243
- Fri Dec 05, 2014 6:59 pm
- Forum: Mod Creation
- Topic: Hiring party member(s) script - SOLVED
- Replies: 71
- Views: 63243
Re: Huge script request - new party member(s)
Drakkan, I might take a look at this this weekend.