Search found 11 matches
- Mon Jan 05, 2015 11:02 pm
- Forum: Mod Creation
- Topic: [Scripts,Assets] Small interesting additions
- Replies: 27
- Views: 24849
Re: [Scripts,Assets] Small interesting additions
Added Tearable Castle Cloth. Hope it works I will surely be using that one in my dungeon.
- Sat Jan 03, 2015 11:45 am
- Forum: Mod Creation
- Topic: [Scripts,Assets] Small interesting additions
- Replies: 27
- Views: 24849
Re: [Scripts,Assets] Small interesting additions
The bomb download is fixed. It should contain all files now.
- Fri Jan 02, 2015 10:01 pm
- Forum: Mod Creation
- Topic: [Scripts,Assets] Small interesting additions
- Replies: 27
- Views: 24849
Re: [Scripts,Assets] Small interesting additions
Wow... so I messed up twice. It should really work now!
- Fri Jan 02, 2015 8:53 pm
- Forum: Mod Creation
- Topic: [Scripts,Assets] Small interesting additions
- Replies: 27
- Views: 24849
Re: [Scripts,Assets] Small interesting additions
Thanks Bongobeat!
Drakkan, I updated both scripts for the fogs to make it more suited for dark indoor areas.
Drakkan, I updated both scripts for the fogs to make it more suited for dark indoor areas.
- Fri Jan 02, 2015 7:09 pm
- Forum: Mod Creation
- Topic: [Scripts,Assets] Small interesting additions
- Replies: 27
- Views: 24849
Re: [Scripts,Assets] Small interesting additions
I toned down the frozen sky a bit and updated the code. Also added a WIP fire_sky which is basically a sky entity for hot areas. I made it a bit less foggy, as fire areas are often dark already (mine is at least). I fixed the death bomb already, Ciccipicci :) Nice to know that the wardens work. Also...
- Fri Jan 02, 2015 1:04 am
- Forum: Mod Creation
- Topic: [Scripts,Assets] Small interesting additions
- Replies: 27
- Views: 24849
Re: [Scripts,Assets] Small interesting additions
Thanks Drakkan! You are quite fast in testing them :D Thanks! The death bomb should be fixed, I forgot the particle indeed. The problem with the torches is that in-code it seems that the index for the torch-lit always resets to 131 whatever I do. I don't know the solution atm, so I will need to stic...
- Fri Jan 02, 2015 12:17 am
- Forum: Mod Creation
- Topic: [Scripts,Assets] Small interesting additions
- Replies: 27
- Views: 24849
[Scripts,Assets] Small interesting additions
Hey there, I'm Daveyx0 and I'm quite new to the Grimrock modding scene. Besides this, I mainly mod for Minecraft which is quite something else. I decided to check this out for level design and lua experience. So the last couple of days I came to know the community and the amazing content that everyo...
- Thu Jan 01, 2015 4:10 pm
- Forum: Mod Creation
- Topic: MERRY CHRISTMAS AND HAPPY NEW TO ALL
- Replies: 16
- Views: 15000
Re: MERRY CHRISTMAS AND HAPPY NEW TO ALL
Happy New Year to all!!
- Thu Jan 01, 2015 2:17 am
- Forum: Mod Creation
- Topic: a nice cavern filled with lava
- Replies: 66
- Views: 82688
Re: a nice cavern filled with lava
Really nice! I was wondering what would be the best way. Now just add an invisible platform and make the golem walk over it >:D
- Sun Dec 28, 2014 6:44 pm
- Forum: Mod Creation
- Topic: [WIP] Combined custom content thread
- Replies: 51
- Views: 49823
Re: [WIP] Combined custom content thread
So the sounds for the lizards simply work for everyone? Strangely enough, it gives me: warning: no such sample: ice_lizard_walk . I have a legit version of the game, so I should have the correct dat file. The animations work great though. Anyone had this issue before? I would appreciate any help ;) ...