Search found 10 matches
- Tue Nov 18, 2014 11:08 pm
- Forum: Mod Creation
- Topic: LoG1 tilesets???
- Replies: 69
- Views: 80699
Re: LoG1 tilesets???
If I knew how to do such things, I'd start work on that. I was just thinking this morning that I'd love to have access to some of those tilesets for my current project.
- Tue Nov 18, 2014 11:48 am
- Forum: Mod Creation
- Topic: [Custom Tileset] ODS - Old Dongeon Style TileSet v1.3
- Replies: 50
- Views: 57116
Re: [WIP][Custom Tileset] ODS - Old Dongeon Style TileSet v1
All right. Looking forward to the new stuff coming.
Thanks.
Thanks.
- Tue Nov 18, 2014 7:55 am
- Forum: Mod Creation
- Topic: [Custom Tileset] ODS - Old Dongeon Style TileSet v1.3
- Replies: 50
- Views: 57116
Re: [WIP][Custom Tileset] ODS - Old Dongeon Style TileSet v1
Doridion, Another question. I'm currently attempting to use this in a mod I'm making, but it appears that no map definition is happening. Squares are being uncovered, but there's no indication of stairs or walls. Not sure if that was something you were aware of, but I figured I'd ask what's up with ...
- Sun Nov 09, 2014 12:32 am
- Forum: Mod Creation
- Topic: How to use the Sound Game Object
- Replies: 6
- Views: 6096
Re: How to use the Sound Game Object
I think you need a .monster after the end of skeleton_commander_1
So like... skeleton_commander_1.monster
Not 100% certain, coding is not something I'm good at.
So like... skeleton_commander_1.monster
Not 100% certain, coding is not something I'm good at.
- Sat Nov 08, 2014 2:47 am
- Forum: Mod Creation
- Topic: [Custom Tileset] ODS - Old Dongeon Style TileSet v1.3
- Replies: 50
- Views: 57116
Re: [WIP][Custom Tileset] ODS - Old Dongeon Style TileSet v1
Woo!
Glad to hear that everything's no longer topsy-turvy with the doors. Thanks Doridion.
Glad to hear that everything's no longer topsy-turvy with the doors. Thanks Doridion.
- Fri Nov 07, 2014 11:26 pm
- Forum: Mod Creation
- Topic: [Custom Tileset] ODS - Old Dongeon Style TileSet v1.3
- Replies: 50
- Views: 57116
Re: [WIP][Custom Tileset] ODS - Old Dongeon Style TileSet v1
Not a problem. Hope this gets resolved easily enough, this tileset is awesome and I look forward to using it.
- Fri Nov 07, 2014 10:55 pm
- Forum: Mod Creation
- Topic: [Custom Tileset] ODS - Old Dongeon Style TileSet v1.3
- Replies: 50
- Views: 57116
Re: [WIP][Custom Tileset] ODS - Old Dongeon Style TileSet v1
I appear to be having problems getting the doors to open with anything except pullchains. Not sure if I'm the only one with that issue.
Other than that, I'm loving the style of this, definitely cool.
Other than that, I'm loving the style of this, definitely cool.
- Wed Oct 29, 2014 11:46 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3194939
Re: Ask a simple question, get a simple answer
How to make a invisible pressure plate withought making the floor under it invisible? Becouse disabling the model does just that. You can use the floor_trigger item to function like an invisible pressure plate if I'm understanding what you're asking correctly. What's the name of the door in which t...
- Wed Oct 29, 2014 8:56 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3194939
Re: Ask a simple question, get a simple answer
Well shoot. I'd tried that before and for whatever reason it wasn't working, but now it does. Thanks.NutJob wrote:I think I had that same problem last week but after adding a height map it worked. (Sorry not at computer w/grimrock on it atm)
- Wed Oct 29, 2014 8:45 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3194939
Re: Ask a simple question, get a simple answer
Why is the floor invisible when I use the mine_floor_grass tile? I've looked around, but I haven't seen it mentioned in any of the threads I've browsed.