Search found 5 matches

by DrMilesManners
Fri Oct 31, 2014 11:44 pm
Forum: Mod Creation
Topic: Scripting Reference (work in progress)
Replies: 95
Views: 96665

Re: Scripting Reference (work in progress)

OMG ty.
by DrMilesManners
Wed Oct 29, 2014 5:08 pm
Forum: Mod Creation
Topic: [Solved] Way to test if objects are active?
Replies: 3
Views: 3901

Re: Way to test if objects are active? [Lua scripting help]

Ok finally tested the code out and it works! Thanks for the help! Oh and that guy who wrote that post about the functions needs a cookie haha.
by DrMilesManners
Wed Oct 29, 2014 8:04 am
Forum: Mod Creation
Topic: [Solved] Way to test if objects are active?
Replies: 3
Views: 3901

Re: Way to test if objects are active? [Lua scripting help]

So it's a "FloorTriggeredComponent" class and an "isActivated" function according to the post?
Edit:
(I'm asking because I might try adding custom floor components in the future, like a custom floor trap.)
by DrMilesManners
Wed Oct 29, 2014 6:49 am
Forum: Mod Creation
Topic: [Solved] Way to test if objects are active?
Replies: 3
Views: 3901

[Solved] Way to test if objects are active?

Hello, I'm trying to make a riddle that is based off of certain pressure plates being active and a counter being at a certain value and when solved opens a door. First of all does anyone know what kind of object a pressure plate is? Like pressureplate1.pressure_plate:isActive() or pressureplate1.pla...
by DrMilesManners
Mon Oct 27, 2014 7:19 am
Forum: Custom Dungeons
Topic: [WIP] Rotten
Replies: 0
Views: 4839

[WIP] Rotten

****UPDATED to v0.6!**** This is a custom campaign that I am working on, I have been working on it for a couple hours a day after work and would like some hearty adventurers to help me find bugs, exploits, and give feedback. Notes: Takes about an hour to reach up to where I'm currently working. Know...