Search found 5 matches
- Tue Oct 28, 2014 12:27 am
- Forum: Mod Creation
- Topic: List of components and methods
- Replies: 37
- Views: 40796
Re: List of components and methods
I'm a total mod newbie and have sorted out very little about scripts and lua in general (just got my very first lua viewer/editor today), but I have a feeling I should copy this to a txt file! Thanks!
- Mon Oct 27, 2014 5:59 am
- Forum: Mod Creation
- Topic: Outdoor elevation
- Replies: 10
- Views: 9017
Re: Outdoor elevation
I always get some weird stuff going on if I start doing dungeon elevations with outdoor tiles. Like Ixnatifual said, its easy to just elevate the grass and then manually place the edges around the grass, placing stairs and such like this http://www.zorglubb.net/grimrock/images/forest_elevations.jpg...
- Sun Oct 26, 2014 4:12 am
- Forum: Mod Creation
- Topic: Started playing around with the Editor....Questions
- Replies: 2
- Views: 4609
Re: Started playing around with the Editor....Questions
1. Is it possible to set some kind of light level in an Area? (Not with torches or lamps i mean the whole Map-Area) Define light source (you need to see new Asset Definitions for that) with big radius or better use skybox entity in smart way. Thread hijack: Can you elaborate on this a little bit, i...
- Sat Oct 25, 2014 11:04 pm
- Forum: Mod Creation
- Topic: Outside Area doors?
- Replies: 3
- Views: 4992
Re: Outside Area doors?
Yay thanks! I think I tried every one but that one, the most obvious.Jouki wrote:Code: Select all
mine_door_spear
- Sat Oct 25, 2014 10:44 pm
- Forum: Mod Creation
- Topic: Outside Area doors?
- Replies: 3
- Views: 4992
Outside Area doors?
Hi all, I'm completely new at this and have been fiddling around. Hope it is okay to ask basic questions. I'm having trouble, in general, finding an opening/closing door type that looks ok with the forest_ruins set outside. The secret door in the forest set is okay, but I want a see-through grating ...