
Search found 127 matches
- Fri Sep 18, 2015 1:56 am
- Forum: Mod Creation
- Topic: cannot serialize table 'text' with metatable
- Replies: 2
- Views: 4803
Re: cannot serialize table 'text' with metatable
thanks alot I dunno why it starts doing that problem while it was fine year ago.. anyway thanks for help I was afraid for a sec. 

- Thu Sep 17, 2015 6:58 pm
- Forum: Mod Creation
- Topic: cannot serialize table 'text' with metatable
- Replies: 2
- Views: 4803
cannot serialize table 'text' with metatable
Hello guys, I wanted to look on my map but apparently there's something wrong in the map. I'd say I saved the map executable last time. When I tried to launch the map several errors appears with same text: " cannot serialize table 'text' with metatable ". I have absolutely no idea what's w...
- Fri Dec 05, 2014 1:32 pm
- Forum: Mod Creation
- Topic: Checking content in hands + Spell light is active [Solved]
- Replies: 9
- Views: 10850
Re: Checking content in hands
wow, thanks. It's much easier way to figure out.minmay wrote:Code: Select all
-- Returns true if the Light spell is activated. function lightSpellOn() -- no light source: 0.1, 0.13, 0.25 -- torch: 1.2, 0.8, 0.6 -- light spell: 0.56, 0.75, 1.2 -- both: 1.76, 1.55, 1.8 return party.torch:getColor()[3] > 1.19 end
- Fri Dec 05, 2014 3:45 am
- Forum: Mod Creation
- Topic: Checking content in hands + Spell light is active [Solved]
- Replies: 9
- Views: 10850
Re: Checking content in hands
..."getItem a nil value", I have no idea why is it doing, it looks everything is right... *I was wrong... I get a different error... Ah... This happened when I called the wrong function. Try this: Temporarily add this to the script and call it with a button. function check() print(torchEq...
- Thu Dec 04, 2014 10:49 pm
- Forum: Mod Creation
- Topic: Checking content in hands + Spell light is active [Solved]
- Replies: 9
- Views: 10850
Re: Checking content in hands
Jouki, I think the torchEquipped() script below should do the trick. It checks all the champions with an item in their hand with the "TorchItemComponent", which should for all torches. However, there might be other items with lightsources that don't have this component. This script does n...
- Thu Dec 04, 2014 5:23 pm
- Forum: Mod Creation
- Topic: Checking content in hands + Spell light is active [Solved]
- Replies: 9
- Views: 10850
Checking content in hands + Spell light is active [Solved]
Hello, can you someone help me how can I get information if the party holds the torch in hand? I would like to create codnition if there's (or not) a light in room do something
- Mon Nov 17, 2014 10:52 pm
- Forum: Mod Creation
- Topic: Set Escape animation wizard [Solved]
- Replies: 1
- Views: 3426
- Mon Nov 17, 2014 2:45 pm
- Forum: Mod Creation
- Topic: Set Escape animation wizard [Solved]
- Replies: 1
- Views: 3426
Set Escape animation wizard [Solved]
I have no clue how to do an escape animation of wizard, can someone help please?
- Mon Nov 17, 2014 2:24 pm
- Forum: Mod Creation
- Topic: Set Item Position
- Replies: 0
- Views: 3671
Set Item Position
Hey guys sorry if it's already here (didn't see that before) for those who didn't make this I've made a simple function with setting up a custom position function function setItemPosition(sender,a,b,c,d) local pos = sender:getWorldPosition() sender:setWorldPosition(pos[1]+a,pos[2]+b,pos[3]+c,pos[4]+...
- Fri Nov 14, 2014 11:26 am
- Forum: Mod Creation
- Topic: getPosition() & setPosition()
- Replies: 13
- Views: 14886
Re: getPosition() & setPosition()
I've got interesting effect, I had a stone on coords for example 10,13 and I moved him onto 10,12 after reseting the stones it appear on right position but at the [10,12] is still invisible obstacle of the stone. actaully it "copied" so now I have obstacle at 10,13 (the stone, visible) and...