Search found 6 matches
- Tue Oct 28, 2014 7:41 am
- Forum: Mod Creation
- Topic: Stairs.
- Replies: 2
- Views: 3651
Stairs.
Because of the dungeon design I'm working on I've had to use custom destinations for my stairs. However the problem I'm running into now is party facing. Regardless of the destination (and facing of the stairwell at the destination) the party is always facing the same direction on the new level as t...
- Tue Oct 28, 2014 7:36 am
- Forum: Mod Creation
- Topic: List of components and methods
- Replies: 37
- Views: 40049
Re: List of components and methods
I too must express my kudos and thanks to JKos.
- Sun Oct 26, 2014 8:36 am
- Forum: Mod Creation
- Topic: addItem issue
- Replies: 4
- Views: 7776
Re: addItem issue
@ScroLL - Of course I go an post my fix before trying your code. Much more elegant and worked fine.
ScroLL wrote:Does this work:
Code: Select all
dungeon_alcove_1.surface:addItem(spawn("xafi_khakis").item);
- Sun Oct 26, 2014 8:32 am
- Forum: Mod Creation
- Topic: addItem issue
- Replies: 4
- Views: 7776
Re: addItem issue
I've been playing around with this and so far I can't get the addItem to work unless the item is already on the level. At first I was placing them on the map in side areas where the player couldn't get. Then I discovered the spawn command and combined them into two lines in my script: spawn("xa...
- Sat Oct 25, 2014 10:15 am
- Forum: Mod Creation
- Topic: [ORRR3] One Room Round Robin 3 - Pre-Discussion!
- Replies: 97
- Views: 92984
Re: [ORRR3] One Room Round Robin 3 - Pre-Discussion!
Two things. I would like to claim one of the indoor rooms should there still be one available. Second, the idea of the unwanted things. I know we're very early in knowledge of what we can and cannot do with the editor but my suggestion would be to start the party with their armor/neclace/bracer slot...
- Fri Oct 24, 2014 4:28 am
- Forum: Mod Creation
- Topic: addItem issue
- Replies: 4
- Views: 7776
addItem issue
I am certain this has already been answered but my searchfu is failing. I am trying to script items to spawn onto the surface of an alcove when the key is entered into a nearby lock. I have everything connected correctly and the key runs the correct script but when the script runs I get the followin...