Search found 15 matches
- Sun Feb 07, 2016 3:46 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3335665
Re: Ask a simple question, get a simple answer
I want to make a weapon that scales with willpower instead of dex/str, and I can't figure it out on my own. Anyone know?
- Fri Feb 05, 2016 12:55 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3335665
Re: Ask a simple question, get a simple answer
@Skuggasveiin Thanks, gonna see if I can accomplish anything in Blender.
- Wed Feb 03, 2016 3:26 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3335665
Re: Ask a simple question, get a simple answer
Would be cool to have something like a sarcophagus that acts like a secret door, but instead of going up or down, it moves back one square. openingDirection doesn't seem to accept anything other than "up" and "down". Anyone know how to accomplish this?
- Mon Feb 01, 2016 10:37 am
- Forum: Mod Creation
- Topic: Forced and/or temporarily disabled party movement?
- Replies: 2
- Views: 4582
Re: Forced and/or temporarily disabled party movement?
So I found out that I can move and turn the party with PartyComponent:move() and PartyComponent:turn(). Still need to be able to disable the some of the player's controls though.
- Mon Feb 01, 2016 10:11 am
- Forum: Mod Creation
- Topic: Forced and/or temporarily disabled party movement?
- Replies: 2
- Views: 4582
Forced and/or temporarily disabled party movement?
My Question Can player movement functions (walking and turning basically) be disabled and/or forced? If so, that would open up a lot of possibilities for unique puzzles and combat challenges. I have a few examples of stuff I'd like to do if it actually is possible to manipulate player movement. &qu...
- Mon Feb 01, 2016 10:10 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3335665
Re: Ask a simple question, get a simple answer
New question now. As I said in the post above, I don't like having the party appear in the staircase, but I'm actually not entirely happy with placing the party one square in front either. What I actually want, if I'm allowed to dream, is to have the party appear in the staircase, but automatically ...
- Mon Feb 01, 2016 10:10 am
- Forum: Mod Creation
- Topic: hudPrint
- Replies: 2
- Views: 3738
- Sun Jan 31, 2016 11:14 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3335665
Re: Ask a simple question, get a simple answer
@Sutekh Oooooh I think I might have misunderstood what Hyperbog was asking for from the beginning :?. I thought he wanted the party to rotate after using stairs that are placed in opposite directions, like they usually are, but he was talking about stairs that are only rotated by 90°? Like so: http:...
- Sun Jan 31, 2016 5:45 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3335665
Re: Ask a simple question, get a simple answer
If you place 2 sets of stairs normally - one above the other and aligned with each other - then you don't end up standing in the square in front of the staircase. I get that you might want that for stairs that do NOT rotate the party, but now we're talking about the kind that do, are we not? What I...
- Sun Jan 31, 2016 12:18 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3335665
Re: Ask a simple question, get a simple answer
1: Stairs Make sure that the 2 stairs you're going to / from are targeting each other if they're not positioned one above the other. 2: Invisible Teleporters Place an invisible teleporter on each stair. Would just like to add that if you make the stairs target each other, and not the square in fron...