Search found 8 matches
- Sat Oct 25, 2014 9:11 am
- Forum: Grimrock 2 Discussion
- Topic: Change difficulty cheat pls?
- Replies: 15
- Views: 16919
Re: Change difficulty cheat pls?
Ouch, thanks! That does NOT sound like something that I can easily parse any further with my crude bash one-liners :mrgreen: And it explains why my experiments with cmp & diff lead nowhere - even freshly started vanilla savegames are too different in their structure to recognize the difficulty s...
- Fri Oct 24, 2014 9:43 pm
- Forum: Grimrock 2 Discussion
- Topic: Change difficulty cheat pls?
- Replies: 15
- Views: 16919
Re: Change difficulty cheat pls?
So I guess the problem is mostly that noone tried yet? Or did anyone fail already? I suck at that sort of stuff, so if anyone more skilled already failed - please speak up before I break my brain :D Also: Are those saves cpp parameter structures compressed with zlib or something after I ditch the un...
- Fri Oct 24, 2014 6:20 pm
- Forum: Grimrock 2 Discussion
- Topic: Change difficulty cheat pls?
- Replies: 15
- Views: 16919
Re: Change difficulty cheat pls?
Why / how did you find that out? Shouldn't changing the difficulty in the savegame affect the attributes of creatures that weren't spawned yet at least? Or does the game somehow generate a table with creature stats at game start and write those into the saves? Or has simply noone been able to find i...
- Fri Oct 24, 2014 4:11 pm
- Forum: Grimrock 2 Discussion
- Topic: Change difficulty cheat pls?
- Replies: 15
- Views: 16919
Change difficulty cheat pls?
Hi! I restarted with easy difficulty because on normal, fights were rather hard in first area (needed all healing potions plus the secret energy potion and barely managed to survive the first boss). I thought mobs would get even harder later, but now I'm 10 hours into the game and fights are boring....
- Thu Oct 23, 2014 7:49 pm
- Forum: Grimrock 2 Discussion
- Topic: Do not throw anything that looks remotely unique away.
- Replies: 7
- Views: 7072
Re: Do not throw anything that looks remotely unique away.
Hehe, I remember throwing that very same thing away too, but I dumped it right between a certain set of statues that fit to it thematically, so once I figure out why I need it, retrieving the item shouldn't be much of a problem. ( Reminds me of Lands of Lore 3... dumping "useless trash items th...
- Thu Oct 23, 2014 10:40 am
- Forum: Support and Tech Discussion
- Topic: Grimrock 2 working with WINE
- Replies: 40
- Views: 77542
Re: Grimrock 2 working with WINE
Did some more testing. Could reproduce the crashes on saving most reliably when setting down a container with items in it on the ground before hitting quicksave. Hitting quicksave multiple times in a row without changing anything in the world on the other hand did not seem to cause crashes. Anyone a...
- Wed Oct 22, 2014 9:27 pm
- Forum: Support and Tech Discussion
- Topic: Grimrock 2 working with WINE
- Replies: 40
- Views: 77542
Re: Grimrock 2 working with WINE
Had no crashes in one wineprefix with the GOG version pre patch. Now, in another wine prefix / steam version after patch I get frequent crashes when saving the game. Couldn't copy the error message, but it said something like this "vbrun: the program exited in an unusual manner" (nothing t...
- Wed Oct 22, 2014 10:03 am
- Forum: Grimrock 2 Discussion
- Topic: Beta 2.1.11
- Replies: 19
- Views: 19380
Re: Beta 2.1.11
So... If I start playing the beta as available on Steam now... will I have to start all over yet another time to get those invisible wall bugs and whatever else is there is fixed later?