Search found 15 matches

by Hucast
Fri Oct 31, 2014 4:53 am
Forum: Grimrock 2 Discussion
Topic: We need a new healing method
Replies: 15
Views: 13112

Re: We need a new healing method

Yea, I think crystal flowers should have 1 duplication max. The ability to increase your parties stats by walking makes having an alchemist more important that just about any other class. And you sort of can already zerg things with the near infinite healing potions (And infinite stacks and empty b...
by Hucast
Fri Oct 31, 2014 4:45 am
Forum: Grimrock 2 Discussion
Topic: We need a new healing method
Replies: 15
Views: 13112

Re: We need a new healing method

Yea, I think crystal flowers should have 1 duplication max. The ability to increase your parties stats by walking makes having an alchemist more important that just about any other class. And you sort of can already zerg things with the near infinite healing potions (And infinite stacks and empty b...
by Hucast
Thu Oct 30, 2014 10:48 pm
Forum: Grimrock 2 Discussion
Topic: We need a new healing method
Replies: 15
Views: 13112

Re: We need a new healing method

It would be interesting to have a healer class or another method of healing however... Also as Dr Disaster states scarcity really does not exist unless you play hard mode and do not already know the layout well of the maps. The issue as far as I can see in adding a new method of healing aside from ...
by Hucast
Thu Oct 30, 2014 10:43 pm
Forum: Grimrock 2 Discussion
Topic: Changes from Grimrock 1 you DIDN'T like
Replies: 79
Views: 76929

Re: Changes from Grimrock 1 you DIDN'T like

BouH wrote:
Actually that's meant to be, because Island Master want to play with you or train you. Also I cant remember Dispel and Shield spells in LoG1.
Even if that is true, it's still silly and frustrating game design and tedious to boot.
by Hucast
Thu Oct 30, 2014 10:30 pm
Forum: Grimrock 2 Discussion
Topic: Problems with Grimrock 2
Replies: 29
Views: 29302

Re: Problems with Grimrock 2

The biggest problem in this game is that that many puzzles require an item, hidden or not from an area you may or not have been to. I hate when I'm standing in front of a puzzle, trying my best to find a solution, when the reality is I have no chance because I haven't found a note that would give me...
by Hucast
Fri Oct 24, 2014 8:29 am
Forum: Grimrock 2 Discussion
Topic: Legend of Grimrock 3
Replies: 262
Views: 455795

Re: Legend of Grimrock 3

About the hex tiles, while they would be neat, I don't really see how they would add much to the game. Maybe little things, but the amount of work that would have to go into it would be much better spent elsewhere. On several smaller tweaks that change the game in a big way. Reading this thread one ...
by Hucast
Fri Oct 24, 2014 8:15 am
Forum: Grimrock 2 Discussion
Topic: Balance Changes
Replies: 7
Views: 8009

Re: Balance Changes

Any reason you are choosing to take an intellectual discussion and turn it into a pissing match? The fact that you ignored the rest of my post and focused on that small part throws your entire post out the window. No, I agree with him. You're just being a sarcastic and vindictive asshat. I also lik...
by Hucast
Wed Oct 22, 2014 1:19 am
Forum: Grimrock 2 Discussion
Topic: finished. final thoughts.
Replies: 8
Views: 6272

Re: finished. final thoughts.

2_hype wrote:*emotes*

Stopped reading there. I rate this review 0/10 you should get a job at IGN.
You're not funny.
by Hucast
Wed Oct 22, 2014 1:17 am
Forum: Grimrock 2 Discussion
Topic: Completed it, feedback.
Replies: 4
Views: 5261

Re: Completed it, feedback.

I agree with the all attack option. that would be nice with limiting the amount of clicking everywhere we have to do. As for healing, energy regenerates in such a way that healing would provide an easy full heal really anytime you wanted one. I feel that would take alot out of the game's mood. As w...
by Hucast
Wed Oct 22, 2014 12:59 am
Forum: Grimrock 2 Discussion
Topic: evasion
Replies: 27
Views: 27629

Re: evasion

Do you feel like evasion should be buffed? perhaps a larger effect when at a lower level, or some way to not make evasion front liners immediately explode when touched?