it works!! thanks (
function zarchtonBossfight()
spawn("zarchton_ambush", 16, 24, 9, 3, 0, "swarm1")
swarm1.monster:addConnector("onDie", "alarm_timer_1", "start")
end
Search found 28 matches
- Mon Oct 27, 2014 9:59 pm
- Forum: Mod Creation
- Topic: adding onDie condiition to spawned monster
- Replies: 2
- Views: 3741
- Mon Oct 27, 2014 8:45 pm
- Forum: Mod Creation
- Topic: adding onDie condiition to spawned monster
- Replies: 2
- Views: 3741
adding onDie condiition to spawned monster
Hi guys, How do I add an "onDie" condition to the monster I just spawned? I'd like to do something like: function zarchtonBossfight() spawn("zarchton_ambush", 16, x, y, z, facing, "boss_name") boss_name.monster:onDie(timer_1.timer:start()) zarchton_bossfight.bossfight:a...
- Sun Oct 26, 2014 5:20 am
- Forum: Mod Creation
- Topic: Timed Text in one function (for us noobs)
- Replies: 10
- Views: 13761
Re: Timed Text in one function (for us noobs)
Ha! That's it! it's actually this to make it work. Thanks Komag! theWords = { "Hello", "How are you today?", "I'm doing great, by the way", "What would you like to do next?", "Let's go to the park" } currentLine = 1 function playWords() hudPrint(theW...
- Sat Oct 25, 2014 7:17 pm
- Forum: Mod Creation
- Topic: Looking for a brave adventurer to playtest my dungeon...
- Replies: 9
- Views: 9928
Re: Looking for a brave adventurer to playtest my dungeon...
Hey Scroll, I got your link yesterday, but it says "not found." can you send me another? Also, it might be worth it to take that paypal money and apply it to the steam version. The workshop is totally handy, easy updating, suggestion threads etc. take a look: http://steamcommunity.com/shar...
- Sat Oct 25, 2014 8:14 am
- Forum: Mod Creation
- Topic: custom wav file not working?
- Replies: 3
- Views: 5305
Re: custom wav file not working?
got it! Thanks
- Sat Oct 25, 2014 5:07 am
- Forum: Mod Creation
- Topic: custom wav file not working?
- Replies: 3
- Views: 5305
Re: custom wav file not working?
Ah okay. Ive avoided those .lua things! Thanks for the direction.
- Sat Oct 25, 2014 4:49 am
- Forum: Mod Creation
- Topic: Timed Text in one function (for us noobs)
- Replies: 10
- Views: 13761
Re: Timed Text in one function (for us noobs)
Like i said, im a noob, but that script actually works and can be adapted to do other things easily. Id be interested In learning the proper syntax to get it working and the stntax cor making other operations besides text work. Looks cool!
- Sat Oct 25, 2014 4:46 am
- Forum: Mod Creation
- Topic: Timed Text in one function (for us noobs)
- Replies: 10
- Views: 13761
Re: Timed Text in one function (for us noobs)
You will need " "..
So
hudPrint("words blah blah")
Thats probably it?
So
hudPrint("words blah blah")
Thats probably it?
- Sat Oct 25, 2014 2:30 am
- Forum: Mod Creation
- Topic: custom wav file not working?
- Replies: 3
- Views: 5305
custom wav file not working?
Hey I found a post from GR1 that says i can:
playSound("mod_assets/sounds/sound_name.wav")
I put a wav file in there and called for it, but it says no sound exists? anyone know what I need to do here?
playSound("mod_assets/sounds/sound_name.wav")
I put a wav file in there and called for it, but it says no sound exists? anyone know what I need to do here?
- Sat Oct 25, 2014 2:16 am
- Forum: Mod Creation
- Topic: Timed Text in one function (for us noobs)
- Replies: 10
- Views: 13761
Re: Timed Text in one function (for us noobs)
I imagine it's similar to what you used at the start of your dungeon, with the herders, right?
now if I could just get this alcove to if hasItem(item_name) !!!
now if I could just get this alcove to if hasItem(item_name) !!!