Search found 31 matches

by Nexus
Wed Nov 19, 2014 6:08 am
Forum: Gameplay Hints
Topic: Remains of Toorum?
Replies: 4
Views: 8196

Re: Remains of Toorum?

I think it is just an asset that got moved across like almost everything else from logrock 1. Snails, for instance, are also in the editor but they remain unseen in the campaign(afaik).
by Nexus
Tue Nov 18, 2014 8:53 am
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 115927

Re: Beta 2.1.18

So I had a wierd idea today, I chugged my ram with 400 meg of images and ran grimrock. Lo and behold the stuttery movement became more pronounced, this leads me to the possibility that the movement issues I came across this patch has to do with that memory usage increase. I am going to try killing ...
by Nexus
Tue Nov 18, 2014 6:03 am
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 115927

Re: Beta 2.1.18

So I had a wierd idea today, I chugged my ram with 400 meg of images and ran grimrock. Lo and behold the stuttery movement became more pronounced, this leads me to the possibility that the movement issues I came across this patch has to do with that memory usage increase. I am going to try killing a...
by Nexus
Mon Nov 17, 2014 12:04 pm
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 115927

Re: Beta 2.1.18

Something I noticed was that the fps is stable and high. But stepping is having an effect, and it seems to be less of an fps thing and more of a stuttery movement thing (like the gamespeed is varying, which is wierd). Also ram usage has increased by almost 300mb this patch, so either there is more f...
by Nexus
Mon Nov 17, 2014 11:58 am
Forum: Grimrock 2 Discussion
Topic: Anyone else feel like Fighter is almost completely useless?
Replies: 28
Views: 37697

Re: Anyone else feel like Fighter is almost completely usele

You can see this by trying it in-game with a stopwatch, or better, by typing this in the console: Oh wow I wish I would've known that command when I was doing my testing. Are there commands that show the actual damage calculation for the special abilities? Like Devastate, Harvest Time, Cleave, etc?...
by Nexus
Mon Nov 17, 2014 12:22 am
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 115927

Re: Beta 2.1.18

Yes, without opening the entrance door. [...] The door out opened as normal. I can confirm that I have also done it this way. Watch out with the spoilers though. Could it be that you completed the wrong puzzle to open the door or that you reset the right puzzle without noticing, Nexus? Oh yeah upda...
by Nexus
Sun Nov 16, 2014 11:24 pm
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 115927

Re: Beta 2.1.18

The game has become completely unplayable in outside areas. In spots with some view distance moving takes a second per tile. Was working before. Any way to use older patches with the Steam version? I also noticed a drop in performance while outdoors, i got an improvement by putting all the settings...
by Nexus
Sun Nov 16, 2014 12:11 pm
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 115927

Re: Beta 2.1.18

The game has become completely unplayable in outside areas. In spots with some view distance moving takes a second per tile. Was working before. Any way to use older patches with the Steam version? I also noticed a drop in performance while outdoors, i got an improvement by putting all the settings...
by Nexus
Sun Nov 16, 2014 11:47 am
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 115927

Re: Beta 2.1.18

Spoilerblocked the post, thanks for reminding me. So I loaded up the save again, and even compared it to doing it with lever pulling, it seems that it is breaking, but from what you say it is only on my end. I guess it is time to get steam to verify my files... I shall report back next month when it...
by Nexus
Sun Nov 16, 2014 10:34 am
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 115927

Re: Beta 2.1.18

That doesn't render the puzzle unsolvable. I've solved it doing exactly that. Without having opened the door in the first place? Because that appears to be the trigger, if you dont hit the lever and go in via pit the first door cannot be opened from the inside and the second door won't open when th...