Search found 97 matches
- Mon Nov 24, 2014 12:37 am
- Forum: Grimrock 2 Discussion
- Topic: Laboratory Sneak Kill - Secret or Bug ?
- Replies: 2
- Views: 4520
Re: Laboratory Sneak Kill - Secret or Bug ?
It's a bug.
- Tue Nov 18, 2014 9:15 pm
- Forum: Grimrock 2 Discussion
- Topic: No Tux No Bux
- Replies: 62
- Views: 70427
Re: No Tux No Bux
Recently the devs made it clear that they have no plans to support Linux with Grimrock 2 after the first Grimrock had Linux support. Here is a link about this: http://gamingonlinux.com/articles/legend-of-grimrock-2-on-linux-is-uncertain.4603 I plan on telling my friends not to get this game becouse...
- Sat Nov 15, 2014 5:21 am
- Forum: Grimrock 2 Discussion
- Topic: The "Walking Dead" Party
- Replies: 58
- Views: 65938
Re: The "Walking Dead" Party
I used 3 alchemists, finished with 40K steps, so 8 extra stat potions per. Maybe 8-8-7, as I might not have found a 3rd crystal by the first 4500. Gave the 23 stat potions as dex potions to my dual wielding alchemist in the front. Even playing on hard, single use crystals, ironman, it's not that dif...
- Wed Nov 05, 2014 11:45 pm
- Forum: Grimrock 2 Discussion
- Topic: Beta 2.1.14
- Replies: 10
- Views: 12019
Re: Beta 2.1.14
Nice to see the game continuing to be supported. Though with all the "does not apply to old save game" I always have to debate if I want to start the current playthrough over in order to take advantage. Part of me thinks I should just wait a month for more bug squashing and then play it, ...
- Wed Nov 05, 2014 6:42 am
- Forum: Grimrock 2 Discussion
- Topic: Beta 2.1.14
- Replies: 10
- Views: 12019
Re: Beta 2.1.14
LOL. I like the way you fixed it. Nicely done.bug fix: block puzzle in sleet island can get into unsolvable state (does not apply to old save games)
- Sun Nov 02, 2014 2:41 am
- Forum: Support and Tech Discussion
- Topic: Locking yourself up in the burial chambers
- Replies: 10
- Views: 14480
Re: Locking yourself up in the burial chambers
Maybe they could have the next game be like Planescape Torment, where you had to kill yourself and reappear in the mortuary to get through some puzzles. Although come to think of it, how did they always find your body?
- Sat Nov 01, 2014 9:20 pm
- Forum: Support and Tech Discussion
- Topic: Mind and Matter puzzle can be permanently blocked.
- Replies: 10
- Views: 13300
Re: Mind and Matter puzzle can be permanently blocked.
Well shit, I stand corrected. I must be completely blind or something.
- Sat Nov 01, 2014 3:36 pm
- Forum: Support and Tech Discussion
- Topic: Mind and Matter puzzle can be permanently blocked.
- Replies: 10
- Views: 13300
Re: Mind and Matter puzzle can be permanently blocked.
While you may believe that, reality begs to differ.GoldenShadowGS wrote:I believe you can get on 3 sides of it before the secret wall is opened.
- Sat Nov 01, 2014 3:34 am
- Forum: Support and Tech Discussion
- Topic: Mind and Matter puzzle can be permanently blocked.
- Replies: 10
- Views: 13300
Re: Mind and Matter puzzle can be permanently blocked.
One of the blocks starts in the position in front of the stone mouth. I don't know if it always did so (I vaguely recall pushing a block through the metal wall the first time I did that puzzle), but it's there now, and requires the button to be found.
- Fri Oct 31, 2014 9:33 pm
- Forum: Support and Tech Discussion
- Topic: Mind and Matter puzzle can be permanently blocked.
- Replies: 10
- Views: 13300
Re: Mind and Matter puzzle can be permanently blocked.
You can't solve the first puzzle of the statue face shooting the projectile without finding the hidden button. You have to get on the other side of the block in front of the statue face in order to move it out of the way.