I wish I could get into M&MX... however, the optimization is just terrible.
Long loading times, and when you walk around in the overworld, the framerate drops significantly. And it's not like the graphics are so amazing either.
Search found 476 matches
- Sun Oct 19, 2014 3:47 pm
- Forum: Off-topic Discussion
- Topic: Might & Magic X Legacy
- Replies: 13
- Views: 25586
- Sun Oct 19, 2014 12:01 pm
- Forum: Grimrock 2 Discussion
- Topic: Everything I hoped for and more
- Replies: 2
- Views: 4924
Everything I hoped for and more
Heya, I haven't posted in this forum for a while- But I was a great big fan of Grimrock 1, and holy CRAP: Grimrock 2 improved on literally EVERY ASPECT of the first game. It's pretty amazing. -Non-linear design, the game feels more like an adventure- jotting down notes on the map, going back to area...
- Wed Apr 16, 2014 9:31 pm
- Forum: Modding
- Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
- Replies: 217
- Views: 288291
Re: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Heya! Haven't posted here in awhile now
Just wanted to say I heard about this mod in the latest news post and tried it out-
It seems REALLY great so far! I love being able to take notes, and the puzzles seem cool too.

Just wanted to say I heard about this mod in the latest news post and tried it out-
It seems REALLY great so far! I love being able to take notes, and the puzzles seem cool too.
- Fri Jan 04, 2013 1:56 am
- Forum: Grimrock 1 Discussion
- Topic: Legend of Grimrock 2 suggestions
- Replies: 53
- Views: 63491
Re: Legend of Grimrock 2 suggestions
Heya! Haven't posted for a while now.. Stuff I'd love to see in the sequel: 1. If the combat's gonna remain real-time, make it more in-depth. Dancing around the enemies is neat but loses charm kinda fast. Add stuff like timed blocking, attacking in accordance to enemies' animation, or something like...
- Wed Sep 12, 2012 3:40 pm
- Forum: Modding
- Topic: Post your mods
- Replies: 114
- Views: 122331
Re: Post your mods
Okay. Thanks for the explanation.
I gave it a shot, it was very interesting and even kinda creepy! Finished it in about a minute.
Good to know all these effects like lighting+thunder, fog, dripping water can be made just through the editor.
I gave it a shot, it was very interesting and even kinda creepy! Finished it in about a minute.

Good to know all these effects like lighting+thunder, fog, dripping water can be made just through the editor.
- Wed Sep 12, 2012 3:37 pm
- Forum: Modding
- Topic: General Dungeon Editor glitches and problems
- Replies: 167
- Views: 139527
Re: General Dungeon Editor glitches and problems
Maybe your "starting point" is at some location outside the actual maze? Maybe you accidentally deleted it?
- Wed Sep 12, 2012 3:23 pm
- Forum: Modding
- Topic: Post your mods
- Replies: 114
- Views: 122331
Re: Post your mods
Your link is broken, so I'm downloading it directly thru Steam.
Let's see what you have in store for us
EDIT: I'm feeling REALLY dumb.. but where exactly do I download this through the workshop?
Let's see what you have in store for us

EDIT: I'm feeling REALLY dumb.. but where exactly do I download this through the workshop?
- Wed Sep 12, 2012 3:17 pm
- Forum: Modding
- Topic: How to change the console activation key
- Replies: 36
- Views: 55884
Re: How to change the console activation key
Okay, that worked, thanks.
- Wed Sep 12, 2012 3:09 pm
- Forum: Modding
- Topic: How to change the console activation key
- Replies: 36
- Views: 55884
Re: How to change the console activation key
The "consolekey" isn't in the .cfg file. Should I just add "consoleKey", or will it do no good?
- Wed Sep 12, 2012 2:57 pm
- Forum: Modding
- Topic: General Dungeon Editor glitches and problems
- Replies: 167
- Views: 139527
Re: General Dungeon Editor glitches and problems
I see- Where is that grimrock.cfg file, tho? Can't see it in the game folder.