Search found 20 matches
- Mon Nov 10, 2014 7:21 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3480923
Re: Ask a simple question, get a simple answer
Maybe someone can shed some light for me: I'm trying spawn a bunch of Mobs and give each of them some custom properties. I got everything set up and ready to go, but one minor problem is stopping me from completing my script: I can't seem to use a variable in place of the actual entity ID. ex: funct...
- Mon Nov 10, 2014 6:24 am
- Forum: Mod Creation
- Topic: Effect of timers and spawn on system?
- Replies: 3
- Views: 3690
Re: Effect of timers and spawn on system?
If you're really worried about it, place a series of floor triggers to turn it on/off when you enter/leave.
I did something similar so I would leave an area "off" with two floor triggers, a door, a counter, and a short script function.
I did something similar so I would leave an area "off" with two floor triggers, a door, a counter, and a short script function.
- Mon Nov 10, 2014 3:44 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3480923
Re: Ask a simple question, get a simple answer
What is the difference between swamp water, surface water, and underground water? different colour. They all seem to be the same color in my preview? Maybe my graphics options are not set high enough? On the surface, they might, but hop into them. You'll see a difference. underground water: lagoon ...
- Mon Nov 10, 2014 3:33 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3480923
Re: Ask a simple question, get a simple answer
how do i get a spell launcher to fire a spirit relay bolt also whats the entity name i need to put in a receptor to be triggered by a spirit relay bolt You have to program it to shoot via script i believe. Everything is there entity wise, you just have to script the shot. The entity will be the spe...
- Fri Nov 07, 2014 6:22 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3480923
Re: Ask a simple question, get a simple answer
How much damage the monsters do. lvl1 is the easy version, lvl 3 is tough, lvl5 is dangerous. The game's dificulty scales off of these numbers. I think I got that right.Jackard wrote:What is Monster Level? It ranges from one to five.
- Thu Nov 06, 2014 11:57 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3480923
Re: Ask a simple question, get a simple answer
I'm trying to define an object, but failing. I watched Steing's mod tutorial ep 11 , but the code he uses doesn't work for me. A few other people have asked this very question but with no response. I've studied the Mod Script reference, but apparently I'm missing something. Basically, despite my tin...
- Wed Nov 05, 2014 9:30 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3480923
Re: Ask a simple question, get a simple answer
Ok, question. I'm making headway learning how to script, but I'm hitting a roadblock and could use a little help. I'm trying to wake up a dormant_twigroot but I'm unclear how to do that. I tried: dormant_twigroot_1.MonsterComponent(wakeup):setAIState(wakup) But that didn't do it. I scanned the scrip...
- Fri Oct 24, 2014 4:08 am
- Forum: Gameplay Hints
- Topic: Farmer XP testing
- Replies: 8
- Views: 15582
Re: Farmer XP testing
Herder's Cap Level 1 - 301xp Level 2 - 434xp Level 3 - 574xp Level 4 - 721xp Level 5 - 870xp Level 6 - 1022xp Level 7 - 1177xp Level 8 - 1370xp Level 9 - 1494xp Level 10 - 1654xp Level 11 - 2125xp Level 12 - 2289xp Level 13 - 3069xp Level 14 - 3236xp Level 15 - 3404xp Level 16 - 3593xp Level 17 - 3...
- Fri Oct 24, 2014 1:43 am
- Forum: Gameplay Hints
- Topic: Monster Respawn
- Replies: 6
- Views: 7315
Re: Monster Respawn
I did another game, this time tracking when I killed each monster. It's not optimized, but here's some speculation on what I saw: Fauna wouldn't start respawning until I had gone so many steps outside that loaded area. So, leaving the area, doing stuff, coming back. Once back, it took several minute...
- Thu Oct 23, 2014 10:35 pm
- Forum: Gameplay Hints
- Topic: Monster Respawn
- Replies: 6
- Views: 7315
Re: Monster Respawn
If I may add to this thread... My rough calculation is that mobs respawn at about 4000 steps. Still testing. I'll edit this post when I get something more concrete. But that's my current number. Metheod: made a new party, noted the day and # of steps I killed all mobs of a type in an area, moved on,...