Search found 17 matches

by KnotuAgain
Mon Nov 10, 2014 9:51 pm
Forum: Mod Creation
Topic: Monsters in a cage
Replies: 3
Views: 4311

Monsters in a cage

I would like to put a couple of cages in an area with monsters on them. In order to keep them in there I need to put "prison_cage_door" or "prison_cage_door_breakable_1". However there is no connector to attack a script_entity to. If I just put a cage door I can not open it. If I...
by KnotuAgain
Sun Nov 09, 2014 11:11 pm
Forum: Mod Creation
Topic: what program used to write code
Replies: 7
Views: 6625

Re: what program used to write code

I downloaded Sublime Text, and it is what I was looking for. Thanks.
by KnotuAgain
Sun Nov 09, 2014 3:48 am
Forum: Mod Creation
Topic: Can we use LoG1 assets in LoG2 mods?
Replies: 4
Views: 7034

Re: Can we use LoG1 assets in LoG2 mods?

Yes, that would be helpful.
by KnotuAgain
Sun Nov 09, 2014 3:47 am
Forum: Mod Creation
Topic: what program used to write code
Replies: 7
Views: 6625

what program used to write code

What program do you use when writing code that list line numbers and keeps track of indents?

I have an error on like 182, expected "}". It would be so much easier if the app would keep take of line numbers and level of indents.'

Right now I am just using worldpad.
by KnotuAgain
Sat Nov 08, 2014 3:23 am
Forum: Mod Creation
Topic: Mine floor's walls vs. ceiling.
Replies: 9
Views: 9178

Re: Mine floor's walls vs. ceiling.

That works for filling in that black gap. However now the torches sit in the air instead of up against the wall.
by KnotuAgain
Fri Nov 07, 2014 8:13 am
Forum: Mod Creation
Topic: Does onDie work in LOG 2?
Replies: 13
Views: 9711

Re: Does onDie work in LOG 2?

I GIVE UP ! LOG 1 was easy to mod. LOG 2 I can't even get a dumb monster to drop an item. Why did they make everything so hard this time around. I tried to make a mine level and the ceiling is all screwed up. I can't get the beach to have an ocean. I have been working on this for 3 days and have not...
by KnotuAgain
Fri Nov 07, 2014 7:37 am
Forum: Mod Creation
Topic: Does onDie work in LOG 2?
Replies: 13
Views: 9711

Re: Does onDie work in LOG 2?

I would not have to create my own verision of a monster if I could get it to not drop what it normally drops and switch it with what I want it to drop.

has anyone one gotten the onDie to work?
by KnotuAgain
Fri Nov 07, 2014 7:35 am
Forum: Mod Creation
Topic: Does onDie work in LOG 2?
Replies: 13
Views: 9711

Re: Does onDie work in LOG 2?

Weird. I tried no " "'s
No error when I put in the monster script, but no drop either.

Tried in the lua script and I get the error that I had earlier in the Monster file.
attempt to index "my_mummy_A" ( a nil value).

I am at a lost.
by KnotuAgain
Fri Nov 07, 2014 7:20 am
Forum: Mod Creation
Topic: Does onDie work in LOG 2?
Replies: 13
Views: 9711

Re: Does onDie work in LOG 2?

I can't add the item in the drop down button, because it is spawns when the champions dig at a gravesite, therefore no drop down.
by KnotuAgain
Fri Nov 07, 2014 7:18 am
Forum: Mod Creation
Topic: Does onDie work in LOG 2?
Replies: 13
Views: 9711

Re: Does onDie work in LOG 2?

I tried the monstername.monster:addItem() ex. my_mummy_A.monster:addItem("bone_club") when in the monster script it gave the following error: "attempt to index global "my_mummy_A" ( a nil value). When I tried it in the lua script that spawns the mummy, there was no error, bu...