Search found 9 matches

by Gladus
Sat Oct 25, 2014 10:23 pm
Forum: Mod Creation
Topic: How do I make a door open, by putting items on alcoves.
Replies: 15
Views: 20662

Re: How do I make a door open, by putting items on alcoves.

Here is what you looking for. Add both functions in script entity and link Alcove to second one. General function (check if surface contains item) function surfaceContains(surface, item) for _,i in surface:contents() do if i.go.name == item then return true end end end Riddle example (link alcove/a...
by Gladus
Sat Oct 25, 2014 4:39 pm
Forum: Mod Creation
Topic: Editor Tutorials on YouTube - part 15 is out
Replies: 168
Views: 330453

Re: Editor Tutorials on YouTube - part 7 is out

Hey Skuggasveinn! Im stuck in making receptor puzzle. i have succsesfully made the puzzle but atm you have ounly 1 chance to do it right.Is there any chance you could do video tutorial on how to make puzzles whit receptors and how to script it so you can try again if (in my puzzle) the blob reaches ...
by Gladus
Fri Oct 24, 2014 9:24 pm
Forum: Mod Creation
Topic: Undisabling
Replies: 2
Views: 4926

Re: Undisabling

Thank you ^^
by Gladus
Fri Oct 24, 2014 9:01 pm
Forum: Mod Creation
Topic: Undisabling
Replies: 2
Views: 4926

Undisabling

I have a buzzle that has spawners shooting blobs at diffrent times. I have made to this 9 timers wich each activate spawner once and then disable themselfs. How do i "undisable" allready disabled timer ( if someone fails and wants to try again)? ive tryed some skripting but im beginer and ...
by Gladus
Fri Oct 24, 2014 7:25 pm
Forum: Mod Creation
Topic: Noise layer
Replies: 3
Views: 5317

Re: Noise layer

Thx for help. i had watched the video but i had frogotten that noise layer has nothing to do whit sound.
by Gladus
Wed Oct 22, 2014 4:45 pm
Forum: Mod Creation
Topic: Noise layer
Replies: 3
Views: 5317

Noise layer

Does anyone have a clue how noise layer works? I tryed to make hidden door that opens whitout sound but there were no check box for sound (unlike for exaple torch has). I tryed to paint the door area whit noise layer but nothing happened and i still heard when door opened. Any advise?
by Gladus
Tue Oct 21, 2014 3:30 pm
Forum: Mod Creation
Topic: Crates, vases and other breakable stuff
Replies: 5
Views: 7510

Re: Crates, vases and other breakable stuff

I found it. Apperently they do not count as an "item" so presure plate wont go on if you place crates over it so i have to chage my puzzle little bit. Anyway thanks alot for helping out :)
by Gladus
Mon Oct 20, 2014 10:34 pm
Forum: Mod Creation
Topic: Crates, vases and other breakable stuff
Replies: 5
Views: 7510

Crates, vases and other breakable stuff

i cant find where i can make breakable stuff. my plan was to make secred that unlocks if you brake all crates in room but i can find any crates and i dont know is this even possible to make. any advise would be appreciated.
by Gladus
Mon Oct 20, 2014 9:51 pm
Forum: Mod Creation
Topic: Hidden Pressure Plate??
Replies: 12
Views: 15257

Re: Hidden Pressure Plate??

Skuggasveinn wrote:Floor Trigger is the asset you are looking for
What i can see this dosnt make presure plate invisible and disabling model results a black hole in floor. Any advise :?: