Search found 9 matches
- Sat Oct 25, 2014 10:23 pm
- Forum: Mod Creation
- Topic: How do I make a door open, by putting items on alcoves.
- Replies: 15
- Views: 20662
Re: How do I make a door open, by putting items on alcoves.
Here is what you looking for. Add both functions in script entity and link Alcove to second one. General function (check if surface contains item) function surfaceContains(surface, item) for _,i in surface:contents() do if i.go.name == item then return true end end end Riddle example (link alcove/a...
- Sat Oct 25, 2014 4:39 pm
- Forum: Mod Creation
- Topic: Editor Tutorials on YouTube - part 15 is out
- Replies: 168
- Views: 330453
Re: Editor Tutorials on YouTube - part 7 is out
Hey Skuggasveinn! Im stuck in making receptor puzzle. i have succsesfully made the puzzle but atm you have ounly 1 chance to do it right.Is there any chance you could do video tutorial on how to make puzzles whit receptors and how to script it so you can try again if (in my puzzle) the blob reaches ...
- Fri Oct 24, 2014 9:24 pm
- Forum: Mod Creation
- Topic: Undisabling
- Replies: 2
- Views: 4926
Re: Undisabling
Thank you ^^
- Fri Oct 24, 2014 9:01 pm
- Forum: Mod Creation
- Topic: Undisabling
- Replies: 2
- Views: 4926
Undisabling
I have a buzzle that has spawners shooting blobs at diffrent times. I have made to this 9 timers wich each activate spawner once and then disable themselfs. How do i "undisable" allready disabled timer ( if someone fails and wants to try again)? ive tryed some skripting but im beginer and ...
- Fri Oct 24, 2014 7:25 pm
- Forum: Mod Creation
- Topic: Noise layer
- Replies: 3
- Views: 5317
Re: Noise layer
Thx for help. i had watched the video but i had frogotten that noise layer has nothing to do whit sound.
- Wed Oct 22, 2014 4:45 pm
- Forum: Mod Creation
- Topic: Noise layer
- Replies: 3
- Views: 5317
Noise layer
Does anyone have a clue how noise layer works? I tryed to make hidden door that opens whitout sound but there were no check box for sound (unlike for exaple torch has). I tryed to paint the door area whit noise layer but nothing happened and i still heard when door opened. Any advise?
- Tue Oct 21, 2014 3:30 pm
- Forum: Mod Creation
- Topic: Crates, vases and other breakable stuff
- Replies: 5
- Views: 7510
Re: Crates, vases and other breakable stuff
I found it. Apperently they do not count as an "item" so presure plate wont go on if you place crates over it so i have to chage my puzzle little bit. Anyway thanks alot for helping out
- Mon Oct 20, 2014 10:34 pm
- Forum: Mod Creation
- Topic: Crates, vases and other breakable stuff
- Replies: 5
- Views: 7510
Crates, vases and other breakable stuff
i cant find where i can make breakable stuff. my plan was to make secred that unlocks if you brake all crates in room but i can find any crates and i dont know is this even possible to make. any advise would be appreciated.
- Mon Oct 20, 2014 9:51 pm
- Forum: Mod Creation
- Topic: Hidden Pressure Plate??
- Replies: 12
- Views: 15257
Re: Hidden Pressure Plate??
What i can see this dosnt make presure plate invisible and disabling model results a black hole in floor. Any adviseSkuggasveinn wrote:Floor Trigger is the asset you are looking for