Then maybe you should actually finish the game.Washac wrote:Not quite sure why there is a crazy Leprechaun in there in the first place, I know it is a fantasy game, but a Leprechaun, thing is he is to big to be one, they are known as the little people.
So for me he is a little out of place.
Search found 82 matches
- Sun Oct 26, 2014 4:52 pm
- Forum: Grimrock 2 Discussion
- Topic: References to the LOST TV series?
- Replies: 6
- Views: 6342
Re: References to the LOST TV series?
- Mon Oct 20, 2014 8:30 pm
- Forum: Grimrock 2 Discussion
- Topic: The Truth about the FARMER class ?
- Replies: 19
- Views: 27302
Re: The Truth about the FARMER class ?
I played the VERY GOOD Etrian Odysseys games on Nintendo DS (If you dont know these games, love LOG, and have a DS / 3DS : go get it !) But they aren't even similar. Just because dungeons are navigated from the same point of view doesn't mean they're the same kind of game. They arne't even the same...
- Thu Oct 16, 2014 4:01 pm
- Forum: Grimrock 2 Discussion
- Topic: Monster movement improvement
- Replies: 8
- Views: 7360
Re: Monster movement improvement
They're not hanging, they're waiting. Just like you wait for a monster to move into your line of attack, so do they.
The "hanging" as you call it works especially well for them when you're fighting multiple enemies.
The "hanging" as you call it works especially well for them when you're fighting multiple enemies.
- Thu Apr 19, 2012 2:41 pm
- Forum: Gameplay Hints
- Topic: Ultimate party make up?
- Replies: 37
- Views: 59985
Re: Ultimate party make up?
You keep using that word. I do not think it means what you think it means. http://dictionary.reference.com/browse/rouge?s=t While the dictionary lists it as a type of makeup, It's actually a code word that means "I play role-playing games but still can't spell a five letter word correctly desp...
- Thu Apr 19, 2012 2:32 pm
- Forum: Grimrock 1 Discussion
- Topic: idea to improve the game
- Replies: 18
- Views: 14068
Re: idea to improve the game
but weren't those blue flying things dragons? or wyverns at least. they weren't like the crowvern things lol. They definitely weren't dragons. Wyverns maybe, depending on the lore, but even that may be a stretch. http://i271.photobucket.com/albums/jj125/Gizmojunk/FireGiant.gif Ah, good old frost gi...
- Wed Apr 18, 2012 5:17 pm
- Forum: Grimrock 1 Discussion
- Topic: Please not mods/DLCs
- Replies: 74
- Views: 57069
Re: Please not mods/DLCs
I'll turn this around to say that I do indeed intend to offend. Why, you may ask?dazman76 wrote:No offence intended
Because Greco, you are an idiot.
- Wed Apr 18, 2012 1:52 pm
- Forum: Grimrock 1 Discussion
- Topic: Please not mods/DLCs
- Replies: 74
- Views: 57069
Re: Please not mods/DLCs
Is this guy serious?
Seems too stupid, can't be true.
Seems too stupid, can't be true.
- Tue Apr 17, 2012 2:18 pm
- Forum: Grimrock 1 Discussion
- Topic: Why no control customization?
- Replies: 7
- Views: 5717
Re: Why no control customization?
Biggest gripe is me hitting left mouse when I'm trying to attack b/c for every other single game out there today its always been left mouse to attack. Wrong. Many games have RMB mapped to attack. Eye of the Beholder, if you need an example from this genre. It would be nice if we could just lock the...
- Tue Apr 17, 2012 2:16 pm
- Forum: Grimrock 1 Discussion
- Topic: Surprised by the young.
- Replies: 30
- Views: 22311
Re: Surprised by the young.
Oh yes, realtime combat is fairly close to turnbased combat.Saice wrote:To be honest I would believe anyone that is into strategy or turn based combat (yes grim is not turn based but its is fairly close)
- Tue Apr 17, 2012 6:50 am
- Forum: Grimrock 1 Discussion
- Topic: Any point in not taking swords?
- Replies: 16
- Views: 22194
Re: Any point in not taking swords?
All of the weapon types have their good and bad bad points, so don't worry about that. I had both a sword and axe fighter, and I can't say I was disappoint in either of them. My axe fighte rwas a minotaur with very high strength and he hit pretty hard with the strongest axe in the game, factoring in...