Search found 82 matches

by HeavyMetalMonk
Sun Oct 26, 2014 4:52 pm
Forum: Grimrock 2 Discussion
Topic: References to the LOST TV series?
Replies: 6
Views: 6342

Re: References to the LOST TV series?

Washac wrote:Not quite sure why there is a crazy Leprechaun in there in the first place, I know it is a fantasy game, but a Leprechaun, thing is he is to big to be one, they are known as the little people.

So for me he is a little out of place.
Then maybe you should actually finish the game.
by HeavyMetalMonk
Mon Oct 20, 2014 8:30 pm
Forum: Grimrock 2 Discussion
Topic: The Truth about the FARMER class ?
Replies: 19
Views: 27302

Re: The Truth about the FARMER class ?

I played the VERY GOOD Etrian Odysseys games on Nintendo DS (If you dont know these games, love LOG, and have a DS / 3DS : go get it !) But they aren't even similar. Just because dungeons are navigated from the same point of view doesn't mean they're the same kind of game. They arne't even the same...
by HeavyMetalMonk
Thu Oct 16, 2014 4:01 pm
Forum: Grimrock 2 Discussion
Topic: Monster movement improvement
Replies: 8
Views: 7360

Re: Monster movement improvement

They're not hanging, they're waiting. Just like you wait for a monster to move into your line of attack, so do they.

The "hanging" as you call it works especially well for them when you're fighting multiple enemies.
by HeavyMetalMonk
Thu Apr 19, 2012 2:41 pm
Forum: Gameplay Hints
Topic: Ultimate party make up?
Replies: 37
Views: 59985

Re: Ultimate party make up?

You keep using that word. I do not think it means what you think it means. http://dictionary.reference.com/browse/rouge?s=t While the dictionary lists it as a type of makeup, It's actually a code word that means "I play role-playing games but still can't spell a five letter word correctly desp...
by HeavyMetalMonk
Thu Apr 19, 2012 2:32 pm
Forum: Grimrock 1 Discussion
Topic: idea to improve the game
Replies: 18
Views: 14068

Re: idea to improve the game

but weren't those blue flying things dragons? or wyverns at least. they weren't like the crowvern things lol. They definitely weren't dragons. Wyverns maybe, depending on the lore, but even that may be a stretch. http://i271.photobucket.com/albums/jj125/Gizmojunk/FireGiant.gif Ah, good old frost gi...
by HeavyMetalMonk
Wed Apr 18, 2012 5:17 pm
Forum: Grimrock 1 Discussion
Topic: Please not mods/DLCs
Replies: 74
Views: 57069

Re: Please not mods/DLCs

dazman76 wrote:No offence intended
I'll turn this around to say that I do indeed intend to offend. Why, you may ask?

Because Greco, you are an idiot.
by HeavyMetalMonk
Wed Apr 18, 2012 1:52 pm
Forum: Grimrock 1 Discussion
Topic: Please not mods/DLCs
Replies: 74
Views: 57069

Re: Please not mods/DLCs

Is this guy serious?

Seems too stupid, can't be true.
by HeavyMetalMonk
Tue Apr 17, 2012 2:18 pm
Forum: Grimrock 1 Discussion
Topic: Why no control customization?
Replies: 7
Views: 5717

Re: Why no control customization?

Biggest gripe is me hitting left mouse when I'm trying to attack b/c for every other single game out there today its always been left mouse to attack. Wrong. Many games have RMB mapped to attack. Eye of the Beholder, if you need an example from this genre. It would be nice if we could just lock the...
by HeavyMetalMonk
Tue Apr 17, 2012 2:16 pm
Forum: Grimrock 1 Discussion
Topic: Surprised by the young.
Replies: 30
Views: 22311

Re: Surprised by the young.

Saice wrote:To be honest I would believe anyone that is into strategy or turn based combat (yes grim is not turn based but its is fairly close)
Oh yes, realtime combat is fairly close to turnbased combat.

:roll:
by HeavyMetalMonk
Tue Apr 17, 2012 6:50 am
Forum: Grimrock 1 Discussion
Topic: Any point in not taking swords?
Replies: 16
Views: 22194

Re: Any point in not taking swords?

All of the weapon types have their good and bad bad points, so don't worry about that. I had both a sword and axe fighter, and I can't say I was disappoint in either of them. My axe fighte rwas a minotaur with very high strength and he hit pretty hard with the strongest axe in the game, factoring in...