Search found 148 matches

by SnowyOwl47
Fri Jan 02, 2015 7:20 am
Forum: Mod Creation
Topic: [WIP] GrimTK GUI Framework
Replies: 146
Views: 220107

Re: [WIP] GrimTK GUI Framework

I'd be happy to test this out for you :lol: I haven't been on the forums in a while but a lot has changed now and Im working on some new things and doing some other things you know. But thats besides the point I'd love to do testing for you, I do coding in a good amount of coding languages, such as ...
by SnowyOwl47
Fri Oct 31, 2014 8:58 pm
Forum: Mod Creation
Topic: Check if spawned monster is dead [Solved]
Replies: 33
Views: 32927

Re: Check if spawned monster is dead

I use this in my dungeons. What I used was on die trigger yes but if you want to do more I had a loop that would check to see if the monsters health == 0 and if not it would restart the function. I don't remember why I used this instead of onDie... function dead() while monster.monster:getHealth() =...
by SnowyOwl47
Fri Oct 31, 2014 8:53 pm
Forum: Mod Creation
Topic: SUPERTHREAD : Links to the helpful threads
Replies: 30
Views: 115164

Re: EDITING SUPERTHREAD : Links to the helpful threads

I go away for like a few days not doing anything on LOG2 and I come back and BAM everything is changed and there is a scripting reference... :lol:
by SnowyOwl47
Sat Oct 25, 2014 4:38 am
Forum: Mod Creation
Topic: To Komag - please create and manage Depository!
Replies: 18
Views: 19463

Re: To Komag - please create and manage Depository!

I don't have any power here either :D
by SnowyOwl47
Sat Oct 25, 2014 12:40 am
Forum: Mod Creation
Topic: To Komag - please create and manage Depository!
Replies: 18
Views: 19463

Re: To Komag - please create and manage Depository!

@Komag Lol, love them kids :D

I almost feel like I'm taking your place on the forums :lol: all the posts and the scripting and editor reference :geek: :lol:
by SnowyOwl47
Sat Oct 25, 2014 12:36 am
Forum: Mod Creation
Topic: removing objects by scripting.
Replies: 2
Views: 4607

Re: removing objects by scripting.

Adding some lines to @NutJobs code to make sure you don't get confused.

Code: Select all

entity_name:destroy()
by SnowyOwl47
Fri Oct 24, 2014 9:05 pm
Forum: Mod Creation
Topic: Undisabling
Replies: 2
Views: 4926

Re: Undisabling

Code: Select all

timer_name.timer:enabled(true)
by SnowyOwl47
Fri Oct 24, 2014 7:28 pm
Forum: Mod Creation
Topic: how to find entity (entities) on map [Solved]
Replies: 13
Views: 14584

Re: how to find entity (entities) on map

Hmm @Jouki Delete the spaces around the i ok
by SnowyOwl47
Fri Oct 24, 2014 5:36 pm
Forum: Mod Creation
Topic: how to find entity (entities) on map [Solved]
Replies: 13
Views: 14584

Re: how to find entity (entities) on map

i = 0 function findAllLights() while mine_support_pillar_lantern_ i :isExist() == true do i = i + 1 mine_support_pillar_lantern_ i .light:enabled(true) mine_support_pillar_lantern_ i .particle:enabled(true) end end Tha code should work don't change it any way, the i has to have spaces on both sides...