Search found 148 matches
- Fri Jan 02, 2015 7:20 am
- Forum: Mod Creation
- Topic: [WIP] GrimTK GUI Framework
- Replies: 146
- Views: 220107
Re: [WIP] GrimTK GUI Framework
I'd be happy to test this out for you :lol: I haven't been on the forums in a while but a lot has changed now and Im working on some new things and doing some other things you know. But thats besides the point I'd love to do testing for you, I do coding in a good amount of coding languages, such as ...
- Fri Oct 31, 2014 8:58 pm
- Forum: Mod Creation
- Topic: Check if spawned monster is dead [Solved]
- Replies: 33
- Views: 32927
Re: Check if spawned monster is dead
I use this in my dungeons. What I used was on die trigger yes but if you want to do more I had a loop that would check to see if the monsters health == 0 and if not it would restart the function. I don't remember why I used this instead of onDie... function dead() while monster.monster:getHealth() =...
- Fri Oct 31, 2014 8:53 pm
- Forum: Mod Creation
- Topic: SUPERTHREAD : Links to the helpful threads
- Replies: 30
- Views: 115164
Re: EDITING SUPERTHREAD : Links to the helpful threads
I go away for like a few days not doing anything on LOG2 and I come back and BAM everything is changed and there is a scripting reference...
- Sat Oct 25, 2014 4:38 am
- Forum: Mod Creation
- Topic: To Komag - please create and manage Depository!
- Replies: 18
- Views: 19463
Re: To Komag - please create and manage Depository!
I don't have any power here either
- Sat Oct 25, 2014 12:40 am
- Forum: Mod Creation
- Topic: To Komag - please create and manage Depository!
- Replies: 18
- Views: 19463
Re: To Komag - please create and manage Depository!
@Komag Lol, love them kids
I almost feel like I'm taking your place on the forums all the posts and the scripting and editor reference
I almost feel like I'm taking your place on the forums all the posts and the scripting and editor reference
- Sat Oct 25, 2014 12:36 am
- Forum: Mod Creation
- Topic: Timed Text in one function (for us noobs)
- Replies: 10
- Views: 13746
- Sat Oct 25, 2014 12:36 am
- Forum: Mod Creation
- Topic: removing objects by scripting.
- Replies: 2
- Views: 4607
Re: removing objects by scripting.
Adding some lines to @NutJobs code to make sure you don't get confused.
Code: Select all
entity_name:destroy()
- Fri Oct 24, 2014 9:05 pm
- Forum: Mod Creation
- Topic: Undisabling
- Replies: 2
- Views: 4926
Re: Undisabling
Code: Select all
timer_name.timer:enabled(true)
- Fri Oct 24, 2014 7:28 pm
- Forum: Mod Creation
- Topic: how to find entity (entities) on map [Solved]
- Replies: 13
- Views: 14584
Re: how to find entity (entities) on map
Hmm @Jouki Delete the spaces around the i ok
- Fri Oct 24, 2014 5:36 pm
- Forum: Mod Creation
- Topic: how to find entity (entities) on map [Solved]
- Replies: 13
- Views: 14584
Re: how to find entity (entities) on map
i = 0 function findAllLights() while mine_support_pillar_lantern_ i :isExist() == true do i = i + 1 mine_support_pillar_lantern_ i .light:enabled(true) mine_support_pillar_lantern_ i .particle:enabled(true) end end Tha code should work don't change it any way, the i has to have spaces on both sides...