Search found 29 matches
- Mon Apr 16, 2012 4:10 am
- Forum: Support and Tech Discussion
- Topic: Stairs (probably) not working as intended
- Replies: 1
- Views: 3050
- Fri Apr 13, 2012 8:40 am
- Forum: Support and Tech Discussion
- Topic: FOV
- Replies: 10
- Views: 13063
Re: FOV
You are correct. I was exagerating. But I wasn't able to find a 120hz 16.10 display; and that was important to me. In general they have definited moved away from 16.10 displays. A big shame, really. 1920x1200 is much better than 1920x1080, but the industry is all 16:9 now (unless you feel like payi...
- Fri Apr 13, 2012 4:25 am
- Forum: Grimrock 1 Discussion
- Topic: Suggestion: option to double-click to add note in map
- Replies: 0
- Views: 3090
Suggestion: option to double-click to add note in map
I think having single-click to add note to the map is kind of annoying because I do end up clicking sometimes (e.g. if I click out to change windows, etc.) and it automatically adds a note without letting us cancel, making us click again to remove it. Why not give us the option to just double-click ...
- Fri Apr 13, 2012 4:19 am
- Forum: Grimrock 1 Discussion
- Topic: Magic is too cumbersome...
- Replies: 109
- Views: 94613
Re: Magic is too cumbersome...
Omitting hotkeys creates an ergonomic challenge, not a tactical challenge. Do you think if you removed all the hotkeys from Starcraft and had to press the icons manually it would require more thinking? Good mechanics should test your mind, not give you arthritis. The game gives you incentive to fir...
- Fri Apr 13, 2012 4:08 am
- Forum: Grimrock 1 Discussion
- Topic: [Suggestion] Confirmation Button for Level Ups
- Replies: 3
- Views: 4308
Re: [Suggestion] Confirmation Button for Level Ups
Wouldn't it be easier to just save before distributing points and then save after you've distributed them as you wanted?
Unless your mouse sensitivity is really off (acceleration on, etc.) it's pretty hard to mis-click. I think adding a confirmation kind of thing would just make the game clunkier.
Unless your mouse sensitivity is really off (acceleration on, etc.) it's pretty hard to mis-click. I think adding a confirmation kind of thing would just make the game clunkier.
- Fri Apr 13, 2012 1:41 am
- Forum: Support and Tech Discussion
- Topic: 1.1.4 Patch Progress
- Replies: 359
- Views: 464789
Re: 1.1.4 Patch Progress
Um, I've killed my games by hitting quick load by mistake. If you add a quick save/load please add an "are you sure" dialog to the load half. Please don't, I prefer my quicksave and load to be quick! Daniel. Precisely this; a "quick"load is meant to be quick. If you've killed ga...
- Fri Apr 13, 2012 1:38 am
- Forum: Support and Tech Discussion
- Topic: FOV
- Replies: 10
- Views: 13063
Re: FOV
FOV should be editable in general (at least within a reasonable range, e.g. 60 - 90) since some people can't cope with small FOVs very well, and some people actually get headaches off them. This becomes a bigger issue when you use 16:9 and instead of widening the horizontal FOV to compensate, it nar...
- Fri Apr 13, 2012 1:29 am
- Forum: Grimrock 1 Discussion
- Topic: Shady shadowing.
- Replies: 13
- Views: 11597
Re: Shady shadowing.
These do exist on all settings medium and up. On medium it produces a sharper shadow (I think just not affected by the quality of lighting; image below), on high it produces a more dispersed shadow. Shadows on medium, for reference: http://i.imgur.com/F38lf.png EDIT: I removed my first post and post...
- Fri Apr 13, 2012 1:18 am
- Forum: Grimrock 1 Discussion
- Topic: Suggestion: Redistributing skillpoints at level up
- Replies: 21
- Views: 22870
Re: Suggestion: Redistributing skillpoints at level up
Why not just load a previous save and try again?
I think programming something like this would make the game a little too flexible for players.
I think programming something like this would make the game a little too flexible for players.
- Fri Apr 13, 2012 12:54 am
- Forum: Support and Tech Discussion
- Topic: 1.1.4 Patch Progress
- Replies: 359
- Views: 464789
Re: 1.1.4 Patch Progress
Is the Esc closing inventory going to be a bindable key? I think this would be the best choice.
I'd still like a key to quickly pause the game for me, and I think having the key bindable would be the best idea.
I'd still like a key to quickly pause the game for me, and I think having the key bindable would be the best idea.