Search found 16 matches
- Thu Oct 23, 2014 1:45 pm
- Forum: Mod Creation
- Topic: [LOG 1] editor question . Wait or leave
- Replies: 9
- Views: 9274
Re: [LOG 1] editor question . Wait or leave
We're working on the editor documentation and scripting reference as quickly as we can. You can always check the current progress at: http://www.grimrock.net/modding/ Take your time, there is a thing call : relax , and i think you need it after what you have done! Yes, we will. Download the assets_...
- Thu Oct 23, 2014 12:36 pm
- Forum: Mod Creation
- Topic: [LOG 1] editor question . Wait or leave
- Replies: 9
- Views: 9274
Re: [LOG 1] editor question . Wait or leave
:D Sorry man , i know that my english sucks :D I just want to know if after editor manual will be released , we can find the game object attributes and methods.... I don't like guessing the method and attribute of an entity. For example now in my dungeon at the begining of the game i have put a wiza...
- Thu Oct 23, 2014 9:06 am
- Forum: Mod Creation
- Topic: [LOG 1] editor question . Wait or leave
- Replies: 9
- Views: 9274
[LOG 1] editor question . Wait or leave
I man,
in log 1 editor there was the possibility to know how an object is build/defined or moders have to discovery by themself like we do now in the blind without an editor manual for log 2 editor?
I ask you that just to know if for me it's time to stop learning the log2 editor.
in log 1 editor there was the possibility to know how an object is build/defined or moders have to discovery by themself like we do now in the blind without an editor manual for log 2 editor?
I ask you that just to know if for me it's time to stop learning the log2 editor.
- Wed Oct 22, 2014 8:07 pm
- Forum: Mod Creation
- Topic: ~Basic Scripting and Editor Help(Easy Scripting Updated!)
- Replies: 64
- Views: 65598
Re: ~Basic Scripting and Editor Help(Easy Scripting Updated!
SnowyOwl47:
setHealth works but doesn't kill the monster .
destroy
doesn't trigger onDie
This works :
setHealth works but doesn't kill the monster .
destroy
doesn't trigger onDie
This works :
Code: Select all
die = false;
function killWizard()
if die == false then
wizard.monster:die();
die = true;
end
end
- Wed Oct 22, 2014 7:12 pm
- Forum: Mod Creation
- Topic: ~Basic Scripting and Editor Help(Easy Scripting Updated!)
- Replies: 64
- Views: 65598
Re: ~Basic Scripting and Editor Help(Easy Scripting Updated!
I guys, how can i kill a monster?? i had tried function killWizard() wizard_1.monster:destroy(); end also tried the methods kill() and dieBastard() :D and setHeath(0) ... but the wizard still looking at me :D -- EDIT -- I found this, function killWizard() wizard_1:destroy(); end but it doesn't start...
- Wed Oct 22, 2014 4:44 pm
- Forum: Mod Creation
- Topic: Assets and introduction to scripting and scripting ref ETA ?
- Replies: 21
- Views: 22286
Re: Assets and introduction to scripting and scripting ref E
Hello there. Any ETA of the assets download and Introduction to Scripting (with list of Scripting references ) ? Just, erm, you know, I am on holydays next week, and I will have plenty of time to code (that is, if I don't go hiking. Anyways...). It could be very nice if anyone from AH could answer ...
- Wed Oct 22, 2014 2:36 pm
- Forum: Mod Creation
- Topic: Open door from secret button
- Replies: 4
- Views: 5606
Re: Open door from secret button
Thank you !!! It works. Is there a way to find all object property? I wish! Spent nearly 30+ hours now trying guess this and the structure of objects. I don't know if they are all the components of one object, but in the window where you can write the object id there is a lable : Components, maybe ...
- Wed Oct 22, 2014 2:06 pm
- Forum: Mod Creation
- Topic: Open door from secret button
- Replies: 4
- Views: 5606
Re: Open door from secret button
Thank you !!! It works.
Is there a way to find all object property?
Is there a way to find all object property?
- Wed Oct 22, 2014 1:56 pm
- Forum: Mod Creation
- Topic: Open door from secret button
- Replies: 4
- Views: 5606
Open door from secret button
Hi guys,
i have a problem with secret button.
lua script
on secret button i call that function with a connector but i got an error:
attempt to call method 'open' ( a nil value )
So, how can i refer to that door from a secret button??
i have a problem with secret button.
lua script
Code: Select all
function openDoor()
dungeon_wall_grating_1:open()
end
attempt to call method 'open' ( a nil value )
So, how can i refer to that door from a secret button??
- Mon Oct 20, 2014 1:03 pm
- Forum: Grimrock 2 Discussion
- Topic: [Spoiler inside] Feedback.
- Replies: 0
- Views: 2254
[Spoiler inside] Feedback.
First : after Eye of the beholder 2 this is the best dugeon crawler ever .Imho. Score 9.5/10 Second: Sorry for my bad english :-) . What i like: Graphich, Non linear game, night and day time, treasure hunting, most of the puzzle, monster a.i., monster variety, boss fight. What i don't like: Castle o...