Search found 135 matches

by WaspUK1966
Mon Jun 29, 2015 9:14 pm
Forum: Mod Creation
Topic: Reflection issues
Replies: 6
Views: 4027

Re: Reflection issues

No. The lowest the height map for the ocean goes is -2. I've just tried diff height levels just to test, but the problem still persists. As soon as you step into -2 it happens. But without using -2 on the height map, the ocean doesn't work and is just flat and looks rubbish.
by WaspUK1966
Mon Jun 29, 2015 11:57 am
Forum: Mod Creation
Topic: Reflection issues
Replies: 6
Views: 4027

Reflection issues

I have a beach scene on the Ist level of my mod (and rivers etc). Everything was fine (you could go in the sea etc), and the reflections looked good. Today, however, when I was doing some more work on my mod, I've noticed that every time you step into the sea itself, all the water turns a light whit...
by WaspUK1966
Sun Jun 28, 2015 4:21 pm
Forum: Mod Creation
Topic: Editor bug with starting items? Help needed!
Replies: 5
Views: 3304

Re: Editor bug with starting items? Help needed!

Thanks for that. Didn't realise that I had to delay the script first. Not like LOG1. Working fine now. Thanks again for all your help (as always!)
George
by WaspUK1966
Fri Jun 26, 2015 7:17 pm
Forum: Mod Creation
Topic: Editor bug with starting items? Help needed!
Replies: 5
Views: 3304

Re: Editor bug with starting items? Help needed!

Hi. I've tried every combination that you've mentioned. The code I posted was a last resort one, I'd already used local startwep1 = spawn("baton"); party.party:getChampion(1):insertItem(1,startwep1.item); local startwep2 = spawn("baton"); party.party:getChampion(2):insertItem(1,s...
by WaspUK1966
Fri Jun 26, 2015 4:06 pm
Forum: Mod Creation
Topic: Editor bug with starting items? Help needed!
Replies: 5
Views: 3304

Editor bug with starting items? Help needed!

I'm doing a mod whereby the party start off with some items. The items are spawned in their hands at the start of the game as I intended, but this is the strange bit. At first, in the editor screen, you cant use them (clicking on them doesn't do anything). If you refresh the editor, then they work a...
by WaspUK1966
Sat Jun 20, 2015 10:41 am
Forum: Mod Creation
Topic: How do you change the text font on scrolls etc?
Replies: 3
Views: 2756

Re: How do you change the text font on scrolls etc?

Thanks for that. I know it worked in LOG1, just thought LOG2 was different. Hadn't exported the mod to test it. Should have done before posting! Appreciate the replies. Thanks again.

George
by WaspUK1966
Fri Jun 19, 2015 1:39 pm
Forum: Mod Creation
Topic: How do you change the text font on scrolls etc?
Replies: 3
Views: 2756

How do you change the text font on scrolls etc?

I notice in the main game, the text font on the scrolls (eg Recipe) is in Bold print, which looks nice. However, when using the editor, any text I put on the scrolls (or anything else) seems to be in italic and not that easy to read. Can I change this, so they look like the one's ingame?
Thanks
George
by WaspUK1966
Wed Jun 17, 2015 2:26 pm
Forum: Mod Creation
Topic: Help Needed!
Replies: 2
Views: 2150

Re: Help Needed!

Cheer Bud! Was driving myself mad looking for those.. :D

George
by WaspUK1966
Wed Jun 17, 2015 10:03 am
Forum: Mod Creation
Topic: Help Needed!
Replies: 2
Views: 2150

Help Needed!

I've completed a couple of mods for LOG1. I'm now starting on one for LOG2. In LOG2 there are statue heads (either standalone or on a wall etc) that, when you click on them, the eyes glow blue and a message is shown on the screen. I want to use them in my mod. I might not be able to see the wood for...
by WaspUK1966
Mon May 11, 2015 9:23 am
Forum: Modding
Topic: [MOD] OGRE 2 END TIMES now released
Replies: 5
Views: 14465

[MOD] OGRE 2 END TIMES now released

The sequel to my original game OGRE is now available on nexus: http://www.nexusmods.com/grimrock/mods/403/? and Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=440996874 Any comments/feedback greatly appreciated. Any bugs, please let me know asap. If you like the game, please e...