Search found 135 matches
- Sun Mar 13, 2016 6:05 pm
- Forum: Mod Creation
- Topic: FFMPEG and cinematics question
- Replies: 9
- Views: 6433
Re: FFMPEG and cinematics question
As regards what was said above, I'm only using the code on the MODDING page as is, as I'm led to believe (as THOM says) that it is the only way I can get images and music to work as intro/out sequences in LOG 2, irrespective wether the images are static or moving. As stated, the intro/ending sequenc...
- Sun Mar 13, 2016 10:31 am
- Forum: Mod Creation
- Topic: FFMPEG and cinematics question
- Replies: 9
- Views: 6433
Re: FFMPEG and cinematics question
Thanks for that, i'll give it a go and see what happens. My cinematics don't contain anything animated, they're just a sequence of pictures with text, nothing complicated. And my native res is 1920x1080. Will changing the res help?
- Sat Mar 12, 2016 2:13 pm
- Forum: Mod Creation
- Topic: FFMPEG and cinematics question
- Replies: 9
- Views: 6433
Re: FFMPEG and cinematics question
The code I used in ffmpeg is this: ffmpeg -i c:\users\george\pictures\gorgons_start.mp4 -vcodec libvpx -b 3000k -s 1920x1080 c:\users\george\pictures\gorgons_start.ivf I havent changed anything as regards ffmpeg etc just modified the code given on here to fit my file name etc, so I'm not sure what y...
- Sat Mar 12, 2016 1:20 pm
- Forum: Mod Creation
- Topic: FFMPEG and cinematics question
- Replies: 9
- Views: 6433
FFMPEG and cinematics question
Hope you can help. I've created intro and ending cinematics for my LOG 2 mod using movie maker and saving them as MP4 files. I then used ffmpeg to convert these files to .IVF format to use in my mod (using the code sequence listed on the MODDING page for cinematics). I've tested the cinematics ingam...
- Sun Jan 03, 2016 1:45 pm
- Forum: Mod Creation
- Topic: Modding original game
- Replies: 41
- Views: 51621
Re: Modding original game
Just tried this. Will be able to get some good tips in layout and coding from looking at LOG2 in the editor. Really interesting. Can you open LOG1 in its own editor as well? I've tried using the same method as for LOG2 but cannot find the path eg "assets/dungeons/grimrock" or "grimroc...
- Sat Dec 26, 2015 12:10 pm
- Forum: Modding
- Topic: OGRE 2 END TIMES FEEDBACK NEEDED
- Replies: 0
- Views: 7705
OGRE 2 END TIMES FEEDBACK NEEDED
Hi everyone. I've just had someone on Steam mail me with a problem they are having with this game. I've tested the level in question, and everything works as it should. The problem they are having is this: On Level 12, the Temple Security Level, once you enter the level, a 5 minute countdown starts ...
- Fri Dec 18, 2015 11:48 am
- Forum: Mod Creation
- Topic: cinematics question
- Replies: 2
- Views: 2906
Re: cinematics question
Thanks for your help as always. Have installed ffmpeg and can use it via the cmd line. Will give it a go. Thanks again.
George
George
- Thu Dec 17, 2015 7:40 pm
- Forum: Mod Creation
- Topic: cinematics question
- Replies: 2
- Views: 2906
cinematics question
I notice that LOG2 uses IVF format for videos. I have Windows Movie Maker and can make a movie out of still pics which is what I want for my LOG2 mod. However, this saves files in WMV format. How can I convert them to IVF so I can use them? Do I have to use FFmpeg, as I don't fancy messing around wi...
- Tue Dec 15, 2015 3:51 pm
- Forum: Mod Creation
- Topic: How do you include Intro and end pics for LOG2?
- Replies: 4
- Views: 5802
Re: How do you include Intro and end pics for LOG2?
So would the partycomponent.onDraw print a pic then? if so, how do I code it so that it shows an image before the mod starts? And ends?
George
George
- Sun Dec 13, 2015 7:46 pm
- Forum: Mod Creation
- Topic: How do you include Intro and end pics for LOG2?
- Replies: 4
- Views: 5802
How do you include Intro and end pics for LOG2?
I'm near finishing my mod for LOG2. As in my previous LOG1 games, I'd like a sequence of start pics that tell the story before the player begins the game, and an end pic for the end of the game. I'm not doing any cinematics etc, just screen pics that I'll convert into .OGG files. How do I code this ...