Search found 135 matches
- Mon Sep 22, 2014 9:33 am
- Forum: Modding
- Topic: some advice on scripts needed (again!)
- Replies: 2
- Views: 2976
some advice on scripts needed (again!)
Couple of things: I know how to create custom portraits, and know by running a script saying party:getChampion(1):setPortrait etc that I can change the pic of a character ingame. How do I make the pics selectable when the game is exported ie at the start of a game, if the player selects custom chara...
- Thu Sep 11, 2014 1:47 pm
- Forum: Modding
- Topic: Can`t get teleported items to work properly...
- Replies: 6
- Views: 5503
Re: Can`t get teleported items to work properly...
Thanks' for that, guys. Problem sorted. Just selected "change facing" in teleporter, now the item lands on the pressure plate every time (its next to a door anyway so that stops the flight). As mentioned in one of the replies above, I`ve already got it as part of a puzzle. The player cant ...
- Thu Sep 11, 2014 12:32 am
- Forum: Modding
- Topic: Can`t get teleported items to work properly...
- Replies: 6
- Views: 5503
Can`t get teleported items to work properly...
In my game, I have a pressure plate placed behind a closed portcullis. The plate opens the door when triggered by an item. The player has to throw an item (doesn't matter which) into a teleporter, which then teleports the item to the location of the pressure plate. I set up the plate and teleporter ...
- Thu Aug 28, 2014 1:52 pm
- Forum: Modding
- Topic: Help needed with custom spells
- Replies: 4
- Views: 5099
Help needed with custom spells
I know how to clone and define new spells, but I want to create a custom spell that uses the lightning bolt spell as its base, but doesn't have as many damage points (sort of a mini lightning bolt with a third of the damage). I've checked everywhere in the assets scripts (items, spells etc.) but no-...
- Tue Aug 26, 2014 9:00 am
- Forum: Modding
- Topic: CUSTOM GRAPHICS HELP (AGAIN!)
- Replies: 2
- Views: 3381
Re: CUSTOM GRAPHICS HELP (AGAIN!)
Thanks for such a detailed explanation. Clear as mud but will give it a try! Thanks once again for taking the trouble to answer my query. Still all a learning curve for me, but I`m getting there. Maybe I`ll be able to help someone else out one day. You never know!
George
George
- Mon Aug 25, 2014 11:30 am
- Forum: Modding
- Topic: CUSTOM GRAPHICS HELP (AGAIN!)
- Replies: 2
- Views: 3381
CUSTOM GRAPHICS HELP (AGAIN!)
Thanks for all the help so far. I`ve tried following every tutorial. Managed to create basic custom items by cloning existing assets and changing their colour. Not very inventive, but a start. Basically, what I want to do is take an existing model, alter it (ie draw a cross on it for example), then ...
- Wed Aug 20, 2014 12:16 pm
- Forum: Modding
- Topic: cinematics help!
- Replies: 3
- Views: 3932
cinematics help!
I`m trying to create a cinematics for my game, using 3 images (1920 *1080). I opened these jpeg images in GIMP, and exported them as DDS files to my mod_assets/textures/cinematics/intro folder following the guide on here. I then wrote an intro.lua then exported the game out as a dat file so I could ...
- Mon Aug 18, 2014 6:47 pm
- Forum: Modding
- Topic: Info needed regards object gfx numbers
- Replies: 1
- Views: 2808
Info needed regards object gfx numbers
Quick question: I notice every object in the game has a gfx item number (scrolls, keys, weapons etc). I assume the numbers are used by the game to catalogue/reference each item in the database. How does this work? What I mean is, if you clone an object and call it something else (ie clone "dagg...
- Sat Aug 16, 2014 1:03 pm
- Forum: Modding
- Topic: HELP WITH CUSTOM SCROLLS
- Replies: 1
- Views: 2396
Re: HELP WITH CUSTOM SCROLLS
No need for help now. Figured it out. Just defined a new scroll in Items.lua (instead of trying to clone one, )and set spell = to my resurrection spell. Works fine now!
- Sat Aug 16, 2014 12:42 pm
- Forum: Modding
- Topic: HELP WITH CUSTOM SCROLLS
- Replies: 1
- Views: 2396
HELP WITH CUSTOM SCROLLS
Ive scripted a resurrection spell that works when you click on the right runes, but I need to know how to create a scroll for it that will inform the player what runes to press, just like the other scrolls do such as Darkness, Light etc. Or is there a way of just cloning a scroll and printing the pi...