Search found 135 matches

by WaspUK1966
Wed Dec 03, 2014 12:07 am
Forum: Modding
Topic: Coding advice needed
Replies: 15
Views: 14527

Re: Coding advice needed

Hi. Tried your code. Keeps crashing to desktop when damage done. I`ve tried using UIName myself but couldn't get it to work properly. Still cant figure it out..

George
by WaspUK1966
Tue Dec 02, 2014 11:46 pm
Forum: Modding
Topic: [MOD] Ogre v1.2 final version
Replies: 46
Views: 78956

Re: [MOD] Ogre v1.2 final version

Hi again, mate: Read below to find what your looking for, and for an explanation of the Daemon head positions (seems to be causing confusion!): The green gem you are looking for: Take the first corridor north from where you entered the level (by the stairs). Go through the door. Keep left and follow...
by WaspUK1966
Mon Dec 01, 2014 6:47 pm
Forum: Modding
Topic: [MOD] Ogre v1.2 final version
Replies: 46
Views: 78956

Re: [MOD] Ogre v1.2 final version

Hi again. What do you think of it thus far? Are you enjoying it? In answer to your question: there are 3 deamon heads, each needs 3 gems, yes? The scroll you found gives you a code and the order in which the gems are placed (left head, middle head, right head). The number refers to the position, the...
by WaspUK1966
Sun Nov 30, 2014 6:22 pm
Forum: Modding
Topic: [MOD] Ogre v1.2 final version
Replies: 46
Views: 78956

Re: [MOD] Ogre v1.2 final version

Hi, Leewroy. Read your last post with interest (and a smile!). Flohaxn was on the right lines with his reply... Yes, that trapdoor is a dead end. You cannot access the gate from that side. That was deliberate. Not a bug..The trapdoor (which is initially closed), was there for your convenience to get...
by WaspUK1966
Sat Nov 29, 2014 11:58 am
Forum: Modding
Topic: Coding advice needed
Replies: 15
Views: 14527

Coding advice needed

I`m working on a game, and have a creature that, when it attacks, there is a random chance of it taking one of your items that are being worn or held. The section of code I have written for this works as intended (see below): onDealDamage = function(self, champion, damage) x = math.random(1,6) y = m...
by WaspUK1966
Thu Nov 27, 2014 7:41 pm
Forum: Modding
Topic: How do you prevent a party from resting?
Replies: 2
Views: 3867

How do you prevent a party from resting?

I want to stop the party resting if there is a monster near. Not sure of the code. Do you need to "read" when the R key is pressed, so that it runs a script that prevents the party resting? Or is there another way? Any help greatly appreciated.

George
by WaspUK1966
Thu Nov 27, 2014 7:37 pm
Forum: Modding
Topic: [MOD] Ogre v1.2 final version
Replies: 46
Views: 78956

Re: [MOD] Ogre v1.2 final version

Hi. You can either use the default party that comes with LOG1, or custom your own characters as in the original game (I haven't got any predefined characters in Ogre, but will have in the sequel)
George
by WaspUK1966
Wed Nov 26, 2014 10:46 pm
Forum: Modding
Topic: [MOD] Ogre v1.2 final version
Replies: 46
Views: 78956

Re: [MOD] Ogre v1.2 final version

Hi again. On level 2 there are 3 blue gems to collect. 1 in the Library, 1 to the west ("to elven ruins"), and 1 to the east. To access the one in the Library, go into the Stores and collect the brass key to unlock Library door. When in the Stores, there is a lever. Pull this lever. This w...
by WaspUK1966
Wed Nov 26, 2014 9:40 pm
Forum: Modding
Topic: [MOD] Ogre v1.2 final version
Replies: 46
Views: 78956

Re: [MOD] Ogre v1.2 final version

Thanks for your reply and recommendations. I`ll take them on-board in the future. As for your question. No. There isn`t an alternative ending. The credits "THE END", then "OR IS IT?", left the door open for a sequel. I`m working on this now. You play as Prince Urdril. Once it`s d...
by WaspUK1966
Mon Nov 24, 2014 12:11 pm
Forum: Modding
Topic: [MOD] Ogre v1.2 final version
Replies: 46
Views: 78956

Re: [MOD] Ogre v1.2 final version

Hi, hope you are enjoying my game so far.. To open the gate to the room "Exit to Lower Levels", go west to the end of the corridor you are in. You will find a shield lying on the floor (if you haven't found it already), next to a wall with an empty shield hook. Put the shield back on the h...