Search found 256 matches
- Sun Mar 29, 2015 11:00 pm
- Forum: Grimrock 2 Discussion
- Topic: Grimrock 2 Beta 2.2.4
- Replies: 54
- Views: 157863
Re: Grimrock 2 Beta 2.2.4
So? Standalone download is where? EDIT: Never mind... I'm blind... http://grimrock.net/patch/grimrock2_2_1_18_to_2_2_4_patch.exe and 2.2.1.17 to 2.2.1.18 http://grimrock.net/patch/grimrock2_2_1_17_to_2_1_18_patch.exe You did it ! As same as me ;) Welcome in the pretty world of absent minded guys TH...
- Fri Mar 20, 2015 10:44 am
- Forum: Grimrock 2 Discussion
- Topic: Grimrock 2 Beta 2.2.4
- Replies: 54
- Views: 157863
Re: Grimrock 2 Beta 2.2.4
Oh, didn't see the DL section before ( 2.1.17 -> 2.1.18 is a bit usefull )Dr.Disaster wrote:In case you are still on 2.1.17 download the patches needed from http://www.grimrock.net/patch
Thx Dr
- Fri Mar 20, 2015 9:50 am
- Forum: Grimrock 2 Discussion
- Topic: Grimrock 2 Beta 2.2.4
- Replies: 54
- Views: 157863
Re: Grimrock 2 Beta 2.2.4
Ahem, I guys ^^ Mmmmh, I seem seen that 2.2.4 update will be ( perhaps already ) up for StandAlone version .... yep, but "perhaps" because in the news, you mention 2.1.18 -> 2.2.4 ( I suppose it's only for MAC version ) .... and the last update was 2.1.17. So, is your patch only for MAC or...
- Mon Dec 29, 2014 3:58 pm
- Forum: Mod Creation
- Topic: SUPERTHREAD : Links to the helpful threads
- Replies: 30
- Views: 115162
Re: SUPERTHREAD : Links to the helpful threads
contgrats and hope you will use grimrock name generator for some fancy fantasy name for her ;) :d Lol drakkan and thanks guys for congrats, but nope, her names are already chosen ^^ Luna, Eléanor, Thémys. If you want to search these names' definitions, you'll have a little overview of our actual da...
- Wed Dec 24, 2014 12:59 pm
- Forum: Mod Creation
- Topic: SUPERTHREAD : Links to the helpful threads
- Replies: 30
- Views: 115162
Re: SUPERTHREAD : Links to the helpful threads
Up to date
Included last useful threads and corrected the Puzzle link.
Sorry for being frequently absent, but the end of pregnancy of my wife is approaching, and all my brain is for them ( for who wants to know, it's a girl ^^ )
Included last useful threads and corrected the Puzzle link.
Sorry for being frequently absent, but the end of pregnancy of my wife is approaching, and all my brain is for them ( for who wants to know, it's a girl ^^ )
- Tue Dec 02, 2014 11:49 am
- Forum: Mod Creation
- Topic: Who wants Clickable/Unlockable doors ?
- Replies: 46
- Views: 43994
Re: Who wants Clickable/Unlockable doors ?
Hum .... just for record, you can easely modify the "clickable" surface smaller ... in my assets, I made these to all the door, but if you just modify the clickable size to 1,1,1 ( for example ) centered on the door ... you'll be able to pass some items through the portcullis
- Thu Nov 27, 2014 3:51 pm
- Forum: Mod Creation
- Topic: Scripting Reference (work in progress)
- Replies: 95
- Views: 96486
Re: Scripting Reference (work in progress)
By all the definitions, I made a list of most of them, but not having definitions (( Don't know where in which file they are defined ((Drakkan wrote:sounds really awesome. what about skills / traits / classes definitions ?
- Thu Nov 27, 2014 12:52 pm
- Forum: Mod Creation
- Topic: Scripting Reference (work in progress)
- Replies: 95
- Views: 96486
Re: Scripting Reference (work in progress)
I've almost finished to sort and reorganise all definitions that JohnW extracted with his script. Ok, there's not the materials, tilesets and recipes definitions, no models or *.dds either ( for models, you have the 1.3.3 assets extractor for blender ), but you can acces to : Armours, Ceilings, Cine...
- Tue Nov 25, 2014 10:33 am
- Forum: Mod Creation
- Topic: The "Has anyone got this code to work?" thread
- Replies: 14
- Views: 20851
Re: The "Has anyone got this code to work?" thread
I'll place this as a bug in the superthread
- Tue Nov 25, 2014 10:32 am
- Forum: Custom Dungeons
- Topic: Link to the Past Tribute [WIP MOD + ASSETS]
- Replies: 13
- Views: 23593
Re: [WIP] Link to the Past Tribute
Hey dude ! Find something who'll interest you ;) defineObject{ baseObject = "base_item", name = "sack", components = { { class = "Model", name = "model", model = "assets/models/items/sack_empty.fbx", }, { class = "Item", name = "item&...