Search found 9 matches
- Thu Feb 27, 2014 3:01 pm
- Forum: Grimrock 2 Discussion
- Topic: prevent throwing weapons and arrows from getting lost
- Replies: 18
- Views: 22549
Re: prevent throwing weapons and arrows from getting lost
... This way both pickup and (re)enchanting are solved very efficent. It's nice that it works, but given that you only have 8 hand slots, it seems rather inefficient to use 3 of those 8 spaces just to be able to use a ranged weapon. My hands are usually always configured thusly; Front Row; Fighter ...
- Wed Feb 26, 2014 10:43 pm
- Forum: Grimrock 2 Discussion
- Topic: prevent throwing weapons and arrows from getting lost
- Replies: 18
- Views: 22549
Re: prevent throwing weapons and arrows from getting lost
Aye running enchanted ammo with multiple rogues can get tricky if you have just one mage to support it or you want to use him for something else. The enchanting tends to get in the way here so it prolly get's ditched pretty quick anyway. Regarding the amount of ammo i'd say 20 per kind is quite fai...
- Wed Feb 26, 2014 11:50 am
- Forum: Modding
- Topic: Monster levels
- Replies: 7
- Views: 5729
Re: Monster levels
Thanks for the link. Can someone specify the variance of stats as a specific monster's monster level increases. I believe I saw a post saying the xp reward has a 10% increment per monster level. If this is true, does this same increment hold true for other stats as well (i.e. attack power, health, a...
- Wed Feb 26, 2014 4:26 am
- Forum: Modding
- Topic: Item Stacks in Containers
- Replies: 5
- Views: 4969
Re: Item Stacks in Containers
That's precisely what I needed.
I have just begun dabbling in Lua Script so I appreciate any insight I can find. Thank you.
I have just begun dabbling in Lua Script so I appreciate any insight I can find. Thank you.
- Tue Feb 25, 2014 11:52 pm
- Forum: Grimrock 2 Discussion
- Topic: prevent throwing weapons and arrows from getting lost
- Replies: 18
- Views: 22549
Re: prevent throwing weapons and arrows from getting lost
This is also an issue when firing enchanted arrows/quarrels as well. Since the unenchanted ammunition that remains is not the same as the equipped enchanted ammunition, the auto-pickup feature does not trigger. it only takes a little trick to solve place normal ammo in your mages second hand and le...
- Tue Feb 25, 2014 11:18 pm
- Forum: Modding
- Topic: Item Stacks in Containers
- Replies: 5
- Views: 4969
Re: Item Stacks in Containers
The first question is in reference to multiples of the same stackable item in a container or in the environment in general. Right now, when I add a throwing knife for example, it adds a single throwing knife. I can place 3 single throwing knives, but I cannot place one stack of 3 throwing knives. So...
- Tue Feb 25, 2014 11:08 pm
- Forum: Modding
- Topic: Monster levels
- Replies: 7
- Views: 5729
Re: Monster levels
Has anyone made a chart containing the values for different monsters at differing monster levels including: - monster health - monster damage - monster armor/resistance - monster xp reward I am new to the dungeon creator and any information on the scaling of monster level vs character power would be...
- Tue Feb 25, 2014 10:54 pm
- Forum: Modding
- Topic: Item Stacks in Containers
- Replies: 5
- Views: 4969
Item Stacks in Containers
I am not sure if this was already covered, but I could not find another thread on this topic. I am new to LoG and am working on my own dungeon. I would like to have multiple items (i.e. ammunition/thrown weapons/ingredients) stacked when placing them in a container. How would I go about this as I ca...
- Tue Feb 25, 2014 10:49 pm
- Forum: Grimrock 2 Discussion
- Topic: prevent throwing weapons and arrows from getting lost
- Replies: 18
- Views: 22549
Re: prevent throwing weapons and arrows from getting lost
This is also an issue when firing enchanted arrows/quarrels as well. Since the unenchanted ammunition that remains is not the same as the equipped enchanted ammunition, the auto-pickup feature does not trigger.