Search found 9 matches

by MadMyke
Thu Feb 27, 2014 3:01 pm
Forum: Grimrock 2 Discussion
Topic: prevent throwing weapons and arrows from getting lost
Replies: 18
Views: 22549

Re: prevent throwing weapons and arrows from getting lost

... This way both pickup and (re)enchanting are solved very efficent. It's nice that it works, but given that you only have 8 hand slots, it seems rather inefficient to use 3 of those 8 spaces just to be able to use a ranged weapon. My hands are usually always configured thusly; Front Row; Fighter ...
by MadMyke
Wed Feb 26, 2014 10:43 pm
Forum: Grimrock 2 Discussion
Topic: prevent throwing weapons and arrows from getting lost
Replies: 18
Views: 22549

Re: prevent throwing weapons and arrows from getting lost

Aye running enchanted ammo with multiple rogues can get tricky if you have just one mage to support it or you want to use him for something else. The enchanting tends to get in the way here so it prolly get's ditched pretty quick anyway. Regarding the amount of ammo i'd say 20 per kind is quite fai...
by MadMyke
Wed Feb 26, 2014 11:50 am
Forum: Modding
Topic: Monster levels
Replies: 7
Views: 5729

Re: Monster levels

Thanks for the link. Can someone specify the variance of stats as a specific monster's monster level increases. I believe I saw a post saying the xp reward has a 10% increment per monster level. If this is true, does this same increment hold true for other stats as well (i.e. attack power, health, a...
by MadMyke
Wed Feb 26, 2014 4:26 am
Forum: Modding
Topic: Item Stacks in Containers
Replies: 5
Views: 4969

Re: Item Stacks in Containers

That's precisely what I needed.

I have just begun dabbling in Lua Script so I appreciate any insight I can find. Thank you.
by MadMyke
Tue Feb 25, 2014 11:52 pm
Forum: Grimrock 2 Discussion
Topic: prevent throwing weapons and arrows from getting lost
Replies: 18
Views: 22549

Re: prevent throwing weapons and arrows from getting lost

This is also an issue when firing enchanted arrows/quarrels as well. Since the unenchanted ammunition that remains is not the same as the equipped enchanted ammunition, the auto-pickup feature does not trigger. it only takes a little trick to solve place normal ammo in your mages second hand and le...
by MadMyke
Tue Feb 25, 2014 11:18 pm
Forum: Modding
Topic: Item Stacks in Containers
Replies: 5
Views: 4969

Re: Item Stacks in Containers

The first question is in reference to multiples of the same stackable item in a container or in the environment in general. Right now, when I add a throwing knife for example, it adds a single throwing knife. I can place 3 single throwing knives, but I cannot place one stack of 3 throwing knives. So...
by MadMyke
Tue Feb 25, 2014 11:08 pm
Forum: Modding
Topic: Monster levels
Replies: 7
Views: 5729

Re: Monster levels

Has anyone made a chart containing the values for different monsters at differing monster levels including: - monster health - monster damage - monster armor/resistance - monster xp reward I am new to the dungeon creator and any information on the scaling of monster level vs character power would be...
by MadMyke
Tue Feb 25, 2014 10:54 pm
Forum: Modding
Topic: Item Stacks in Containers
Replies: 5
Views: 4969

Item Stacks in Containers

I am not sure if this was already covered, but I could not find another thread on this topic. I am new to LoG and am working on my own dungeon. I would like to have multiple items (i.e. ammunition/thrown weapons/ingredients) stacked when placing them in a container. How would I go about this as I ca...
by MadMyke
Tue Feb 25, 2014 10:49 pm
Forum: Grimrock 2 Discussion
Topic: prevent throwing weapons and arrows from getting lost
Replies: 18
Views: 22549

Re: prevent throwing weapons and arrows from getting lost

This is also an issue when firing enchanted arrows/quarrels as well. Since the unenchanted ammunition that remains is not the same as the equipped enchanted ammunition, the auto-pickup feature does not trigger.