Search found 9 matches
- Sun Feb 22, 2015 7:16 pm
- Forum: Custom Dungeons
- Topic: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
- Replies: 256
- Views: 302265
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
I am certainly no advocate of the starvation feature in Grimrock, but insisting that someone "always give more food" in their Mod is quite silly. There are many reasons to give little food, or even no food at all. Fighting at half damage could be the intent, to force new strategies. It co...
- Tue Dec 09, 2014 4:14 pm
- Forum: Custom Dungeons
- Topic: Bacodar's Realm
- Replies: 118
- Views: 148646
Re: Bacodar's Realm
Great mod, without a doubt. I loved the outdoor areas. The canyons in particular were badass. I unfortunately had to cheat a little bit to finish the game just because the difficulty went up so much throughout the mod. I wish it was more balanced regarding that. The bossfights towards the end was to...
- Sat Dec 06, 2014 6:52 pm
- Forum: Custom Dungeons
- Topic: Princes of Pale Moon
- Replies: 65
- Views: 104999
Re: Princes of Pale Moon
Completed this mod after a little under 4 hours. Good job on the mod. I enjoyed it from start to finish. I would've liked it if there were some more puzzles in the game (not too complicated/hard ones though). But I found that to be one thing I longed a bit more for. But all things considered, great ...
- Sat Dec 06, 2014 5:17 pm
- Forum: Grimrock 2 Discussion
- Topic: Food and Puzzles don't mix
- Replies: 131
- Views: 126591
Re: Food and Puzzles don't mix
I hate to defend Azel here, because I think he is wrong, but some of the forum members here like Dr. Disaster are so quick to jump on anyone who has a differing opinion with them and spew unwarranted abuse. Even though he's a normal, well-mannered person when it comes to mod threads, Dr. Disaster t...
- Fri Oct 17, 2014 12:24 pm
- Forum: Grimrock 2 Discussion
- Topic: Combat
- Replies: 31
- Views: 25128
Re: Combat
What the hell is wrong with you guys? Insulting the guy and getting insanely mad over a fair question regarding turn-based combat sorry, but what made the old square-box rpgs great was that they were turn-based. Likewise, this game needs at LEAST the option for turn based combat. this format was DE...
- Fri Oct 17, 2014 11:06 am
- Forum: Grimrock 2 Discussion
- Topic: Combat
- Replies: 31
- Views: 25128
Re: Combat
What the hell is wrong with you guys? Insulting the guy and getting insanely mad over a fair question regarding turn-based combat? I can play the game in real time very easily, but I support the OPTION of example being able to turn turn-based on. I'm not saying it should be turn based only, that wou...
- Fri Jan 10, 2014 10:13 pm
- Forum: Modding
- Topic: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep
- Replies: 36
- Views: 50656
Re: Legend of GrimKeep - A Grimrock remake of the 1995 Stone
Great idea. Stonekeep is one of my favorites games of all times. If you could pull this off it would be amazing. Any news regarding this?
- Fri Jan 03, 2014 12:51 am
- Forum: Modding
- Topic: [MOD] The CHAOS Key
- Replies: 289
- Views: 343733
Re: [MOD] The CHAOS Key
Wow, finally found it, I can't believe I missed the first switch. Thanks alot!Pandafox wrote:hi,
SpoilerShowThere are 3 secrets doors to open on the "prepare to fight" room
And then, put 3 objects on the 3 plates
- Thu Jan 02, 2014 7:53 pm
- Forum: Modding
- Topic: [MOD] The CHAOS Key
- Replies: 289
- Views: 343733
Re: [MOD] The CHAOS Key
Hi. I need some help. I am stuck at level 5 (arrived here from level 6). It's the "deep trip" part. Inside the "Prepare to fight!" puzzle room, I can't seem to figure out what to do. A gate closes when you pass the "Prepare to fight!" sign, and inside the room there are...