Search found 23 matches
- Fri Apr 20, 2012 10:40 pm
- Forum: Gameplay Hints
- Topic: Vault of the dismantler
- Replies: 4
- Views: 16947
Vault of the dismantler
I've found the map sheet through the closed gate at lvl 8. Back to lvl 7, I've found the button shown on the map. but when I click it nothing seems to happens. I've done lvl 9, and now I'm heading to 10. Should I continue my way, or did I miss something to open the vault of the dismantler ? Some he...
- Mon Apr 16, 2012 11:47 am
- Forum: Grimrock 1 Discussion
- Topic: DLC
- Replies: 103
- Views: 81712
Re: DLC
Btw DLC can be really good. If you look at Borderlands DLC (bought them all), they're nearly all nice, long, bringing some more stuff (more weapons, vehicules, etc.), and all in one I loved them all. DLC for LoG, if well done (and I don't doubt that from what I see actually from LoG), would be aweso...
- Sat Apr 14, 2012 10:49 am
- Forum: Gameplay Hints
- Topic: Level 4 stuck at end
- Replies: 4
- Views: 5273
Re: Level 4 stuck at end
SpoilerShow
Well I've got all the 4 scrolls and trying to match the runes by putting them into the wall holes...
I think I might have the right scrolls set but nothing happens then.. I though the door to stairs would open, but nothing happens. Am I missing something or did I just do it wrong with the scrolls ?
I think I might have the right scrolls set but nothing happens then.. I though the door to stairs would open, but nothing happens. Am I missing something or did I just do it wrong with the scrolls ?
- Fri Apr 13, 2012 3:11 pm
- Forum: Grimrock 1 Discussion
- Topic: Average Age ...
- Replies: 199
- Views: 153018
Re: Average Age ...
32, but not for long..
Dungeon master haunted my nights when I was 8, well, LoG haunts my work day, so I've got 1 code screen, and one LoG forum screen Hard to focus on this java damn !
Dungeon master haunted my nights when I was 8, well, LoG haunts my work day, so I've got 1 code screen, and one LoG forum screen Hard to focus on this java damn !
- Fri Apr 13, 2012 3:06 pm
- Forum: Grimrock 1 Discussion
- Topic: magic system...hmm a bit sad =/
- Replies: 18
- Views: 16836
Re: magic system...hmm a bit sad =/
Just to recall my OP post, I'm not complaining about how to use magic in LoG, because I like it. Selecting the runes while avoiding mobs to cast a spell is fun. If you want to talk about that, there are so many others posts to do so. No need to reply here :) OP was about the learning and discovering...
- Fri Apr 13, 2012 12:04 pm
- Forum: Grimrock 1 Discussion
- Topic: magic system...hmm a bit sad =/
- Replies: 18
- Views: 16836
Re: magic system...hmm a bit sad =/
Well while you have to have the skill, you can find spells on your own, I found the light spell by myself for example, just using trial and error. :) Daniel. But did you had some "Spell ???" free spot in the corresponding school ? That's the part I'm complaining about. It's a bit like if ...
- Fri Apr 13, 2012 11:57 am
- Forum: Grimrock 1 Discussion
- Topic: magic system...hmm a bit sad =/
- Replies: 18
- Views: 16836
Re: magic system...hmm a bit sad =/
So if I understand, all the "discover yourself your spells" is not working due to : 1 - you'll have to spend points in one school to unlock 1 slot for THE spell they decided you will have at this level. 2 - the time you level to this point, you'll have some chance to have found already the...
- Fri Apr 13, 2012 11:38 am
- Forum: Grimrock 1 Discussion
- Topic: magic system...hmm a bit sad =/
- Replies: 18
- Views: 16836
magic system...hmm a bit sad =/
First of all I love the rune system. I don't want a "click me" spell list which would automatically cast whatever. No, here I'm complaining about the learning way. Being "used" of DM system, I was so much loving the fact that : - you could discover new spells by your own (I'll ex...
- Fri Apr 13, 2012 11:14 am
- Forum: Grimrock 1 Discussion
- Topic: Magic is too cumbersome...
- Replies: 109
- Views: 89276
Re: Magic is too cumbersome...
Same here, I'm against an "easy casting" way. Having to run around monsters while casting is part of the fun, even if it ends up with a wrong spell or my death. Because complaining for that compares to complaining for real time action VS turn based. It's the same, you could just argue that...
- Fri Apr 13, 2012 11:09 am
- Forum: Grimrock 1 Discussion
- Topic: Suggestion: Redistributing skillpoints at level up
- Replies: 21
- Views: 21552
Re: Suggestion: Redistributing skillpoints at level up
Just to stick to the OP, I think it would be a nice and cheap idea to implement. Being able to correct ourself when putting those 4 pts would be nice indeed (just those 4 from current level up, not the others before).