Search found 8 matches
- Sat May 31, 2014 2:05 am
- Forum: Modding
- Topic: [MOD]Toorum's Manor
- Replies: 494
- Views: 537663
Re: [MOD]Toorum's Manor
Hi Bongobeat, sorry for the late reply. Thanks again for the extra tips on working the console. I think I follow what you mean about teleporting the party but I haven't tried it out yet. I'm glad you've entered the new Maximo notes in the factory areas. That was the only part of the mod that didn't ...
- Fri May 16, 2014 3:47 pm
- Forum: Modding
- Topic: [MOD]Toorum's Manor
- Replies: 494
- Views: 537663
Re: [MOD]Toorum's Manor
Thanks for the clues about the secrets I missed. I was able to go back and complete the blue gems room and also find level 43. I'm kicking myself for not discovering that by myself as I remember thinking something was strange with that wall when I first saw it due to the metal slate near the bottom....
- Tue May 13, 2014 11:39 pm
- Forum: Modding
- Topic: [MOD]Toorum's Manor
- Replies: 494
- Views: 537663
Re: [MOD]Toorum's Manor
Wow! Just finished this and I reckon it has been by far, the biggest and hardest mod I've ever played. In fact, I still don't know how I managed to complete it since many of the battles were just way WAY too hard for me. If I'm honest, some of them also became a really un-enjoyable grind to get thro...
- Sun Dec 29, 2013 12:17 am
- Forum: Modding
- Topic: [MOD] The Curse of Kaefin
- Replies: 81
- Views: 87893
Re: [MOD] The Curse of Kaefin
Ok, so I've now finished this mod and have to say it was really tough to get through. It was very inventive and enjoyable though, especially in the non-linear way you were required to move between the floors via the numerous staircases on each level. The puzzles were good and the teleporter runes an...
- Tue Dec 24, 2013 1:34 am
- Forum: Modding
- Topic: [MOD] The Curse of Kaefin
- Replies: 81
- Views: 87893
Re: [MOD] The Curse of Kaefin
Gah! How on Earth did I not think of using those rocks? What a dumbo!
Thanks though, I'm now able to continue... and about to try and get to grips with all that summoning malarkey.
Thanks though, I'm now able to continue... and about to try and get to grips with all that summoning malarkey.
- Mon Dec 23, 2013 3:23 am
- Forum: Modding
- Topic: [MOD] The Curse of Kaefin
- Replies: 81
- Views: 87893
Re: [MOD] The Curse of Kaefin
Wow, this is a tough mod, but I still thought I was doing ok with it... that is, until I reached Eria's level. I've now ground to a halt and don't know how to proceed. :? I've explored the four areas through the different coloured teleporters, but havent found anything of note there except the re-sp...
- Sun Dec 08, 2013 5:46 pm
- Forum: Modding
- Topic: [MOD] LE PRIX DE LA LIBERTE (french & English language)
- Replies: 137
- Views: 162512
Re: [MOD] LE PRIX DE LA LIBERTE (french & English language)
Yay! Thanks for those clues Oryx. They did the trick. :D I knew the MoleBrune Armories would turn out to be something simple and it was. I am kicking myself for not discovering the answer without having to ask for help! And now I can only imagine how much stronger I would have been if I'd had all th...
- Sun Dec 08, 2013 3:18 am
- Forum: Modding
- Topic: [MOD] LE PRIX DE LA LIBERTE (french & English language)
- Replies: 137
- Views: 162512
Re: [MOD] LE PRIX DE LA LIBERTE (french & English language)
Thanks for this mod Oryx. I have really enjoyed playing it over the last couple of weeks and have now finally earned enough gold to buy my freedom. :D However, I still have two of the red cubes to turn to green so I don't want to leave the dungeon until I've had a go at trying to solve the activatio...