Upps - never mind - it's a bug that a secret button is indicated there by the third eye!
If I ever release another update of the mod this should be fixed.
Sorry for the time you have miss-spent here.
I do not get what you are asking about the light spell. What are you trying and what doesn't work?
Search found 1268 matches
- Wed Jan 01, 2025 11:48 am
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 581
- Views: 494252
- Sat Dec 28, 2024 5:05 pm
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 581
- Views: 494252
Re: [MOD] Journey To Justice v2.1
Ah - THAT force door. Well, it's right: you hear a sound when you enter the two corridors in front of it. But just if you step on a certain spot
And: You hear it on both sides 


- Sat Dec 28, 2024 10:21 am
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 581
- Views: 494252
Re: [MOD] Journey To Justice v2.1
We are still Talking about Lake Leech? You mentined soemething about mine, and that would be another level.
Anyway: To open the caves in the lake and to pass the blocking force door you have to operate the column in the middle of the village square...
Anyway: To open the caves in the lake and to pass the blocking force door you have to operate the column in the middle of the village square...
- Wed Dec 18, 2024 10:21 am
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 581
- Views: 494252
Re: [MOD] Journey To Justice v2.1
I hope you have downloaded the updated version for your run through.
If you have, there are some changes that makes it indeed a new game...
Anyway: Have fun!
If you have, there are some changes that makes it indeed a new game...

Anyway: Have fun!
- Thu Dec 12, 2024 11:13 am
- Forum: Mod Creation
- Topic: Wall Sets LOG 1 Ported over to LOG 2
- Replies: 85
- Views: 91221
Re: Wall Sets LOG 1 Ported over to LOG 2
Have a look here about the Grimrock 1 Mega Pack:
http://www.grimrock.net/forum/viewtopic ... 069a6c1343
http://www.grimrock.net/forum/viewtopic ... 069a6c1343
- Wed Dec 11, 2024 10:31 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3473812
Re: Ask a simple question, get a simple answer
I have invented a range weappon called Watershooter.Eleven Warrior wrote: ↑Wed Dec 11, 2024 6:30 am Hi guys. I need a weapon that attacks under water. I think I saw one here in the forums. Thank you for help
You can find it in the recource pack of my mod:
https://www.nexusmods.com/legendofgrimr ... ?tab=files
- Sun Aug 25, 2024 10:01 am
- Forum: Custom Dungeons
- Topic: [NEW MOD, Beta Version] The Price of Vanity / Le prix de la Vanité
- Replies: 17
- Views: 3903
Re: [NEW MOD, Beta Version] The Price of Vanity / Le prix de la Vanité
Some additions for your credits list: ORRR3 (mind: three R) is not by me, but by several people and the author depends on what object you are referring to The Practice Dummy is by Xanathar/cougardod Cows on Wheels by antti Dragons: what dragons are these? I really doubt that the Dwarf tileset and a ...
- Thu Aug 22, 2024 7:12 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3473812
Re: Ask a simple question, get a simple answer
and it's in ?
Code: Select all
mod_assets/scripts/
- Thu Aug 22, 2024 2:33 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3473812
Re: Ask a simple question, get a simple answer
What is you init.lua file line 89 - 91 saying?
- Thu Aug 22, 2024 8:53 am
- Forum: Mod Creation
- Topic: Error when trying to load a dungeon.
- Replies: 4
- Views: 1763
Re: Error when trying to load a dungeon.
I presume you have deleted the reference to the LoG file "assets\scripts\objects\base.lua". Or you have deleted the definition for "base_monster" within it. Since all monsters of the original game (and usually all modded monsters) are referring to this definition, it must be pres...