Search found 38 matches
- Thu Mar 19, 2015 12:54 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189543
Re: Ask a simple question, get a simple answer
for i=1,10 do allPlates .floortrigger:enable(true) for i=1,10 do findEntity(allPlates ).floortrigger:enable() AllPlates stores the names as strings, not objects ~as it should be, but you have to then use findEntity() to get the object with the name. Thanks Isaac I thought that it was because the ar...
- Wed Mar 18, 2015 2:58 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189543
Re: Ask a simple question, get a simple answer
So my scripting is not that good.... i am trying to reset a series of pressure plates allPlates is the ID's of my pressure plates. I want to just enable all those plates by a trigger, but i also want to figure out how to use an array to store variables to use in loops. Here is the code i am trying t...
- Tue Mar 17, 2015 6:44 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189543
Re: Ask a simple question, get a simple answer
so i forgot to tell it that it was a script xxxx.script.xxxx()minmay wrote:script_entity_2.script.fireAway() not script_entity_2.fireaway()
thanks
- Tue Mar 17, 2015 6:08 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189543
Re: Ask a simple question, get a simple answer
Ok i am trying to call a function inside a script_entity form another script_entity but cannot get it to work... Example: script_entity_1 function startSequence() print("Sequence started...") delayedCall(self.go.id, 1, "sfireball") delayedCall(self.go.id, 1.5, "firstEvent&qu...
- Thu Mar 05, 2015 2:17 am
- Forum: Mod Creation
- Topic: Tutorial Request: Animation Creation with Bender
- Replies: 1
- Views: 3354
Tutorial Request: Animation Creation with Bender
I have been doing some modeling with Blender for LOG2 and have gotten to a point where I would like to try to do some animations ( Nothing major to start).
Was wondering if someone has a video Tutorial or a link for animations working with LOG & Blender that could be shared.
Thanks
Sajon
Was wondering if someone has a video Tutorial or a link for animations working with LOG & Blender that could be shared.
Thanks
Sajon
- Thu Mar 05, 2015 2:10 am
- Forum: Support and Tech Discussion
- Topic: ETA on New Patch
- Replies: 2
- Views: 6054
ETA on New Patch
What is current version?
When will the next patch be released?
When will the next patch be released?
- Tue Mar 03, 2015 8:24 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189543
Re: Ask a simple question, get a simple answer
This is a model question: 1. With a model is it better to join the meshes together or to leave them un-joined? 2. What are the pro's and con's of joined / un-joined meshes? My discoveries: I noticed it does not really change the size of the model. i think i ran into a situation where i left them un-...
- Tue Mar 03, 2015 12:43 am
- Forum: Mod Creation
- Topic: Mystery Topic Revealed: Glögg Session Part 3!
- Replies: 99
- Views: 294324
Re: Mystery Topic Revealed: Glögg Session Part 3!
I have a wish list - just to throw somethings out there.. Dungeon editor: Add a favorites list - so that you can put some of your most used assets in it. The able to group assets by tileset or even custom groups. ( Ok I guess this could be done with tags ) Ability to hide, pin, and unpin a tabs - t...
- Mon Mar 02, 2015 11:34 pm
- Forum: Mod Creation
- Topic: Dungeon Transitions
- Replies: 39
- Views: 38285
Re: Dungeon Transitions
Isaac,
Could you point me to a post on how to implement a custom camera.
I would like to learn how to work with them.
TIA
Sajon
Could you point me to a post on how to implement a custom camera.
I would like to learn how to work with them.
TIA
Sajon
- Mon Mar 02, 2015 3:11 pm
- Forum: Mod Creation
- Topic: Dungeon Transitions
- Replies: 39
- Views: 38285
Re: Dungeon Transitions
Yeah my fist thought was to do a screen shot of the area and just texture a fake model with it, but i had to many transitions to do that. It might work for a portal. sort of like what Isaac said. I think Portals by design, are to be mysterious; but for a permanent portal. I think, take a screen sho...