Search found 90 matches
- Sun Oct 05, 2014 8:48 pm
- Forum: Modding
- Topic: [MOD] Prison Ward
- Replies: 96
- Views: 98953
Re: [MOD] Prison Ward
After lurking a while in this thread and now starting wilth level 3 of this mod, I like to join the other posters in saying Thank you DesperateGames! for a complete different, refreshing LoG1 Mod Dungeon experience. Humorous, slightly challenging (ok its the beginning), smooth play, amazing little ...
- Tue Mar 18, 2014 2:20 pm
- Forum: Modding
- Topic: more sound "logics"? +New questions.
- Replies: 10
- Views: 10714
Re: more sound "logics"? +New questions.
1) Can I make text pop up on the middle of my screen instead of at the bottom? (kinda like the cube, but without the scrambly effect.) It should be possible, although I don't know how. :oops: I never needed it for my own dungeon, but I have seen it in screenshots from other dungeon, for example thi...
- Fri Mar 14, 2014 5:01 pm
- Forum: Modding
- Topic: Scripting: Monster only gets demaged by one special weappon
- Replies: 15
- Views: 14468
Re: Scripting: Monster only gets demaged by one special weap
I had a similar problem in my dungeon, and i added the following to the monster definition: onDamage=function(monster,amount,type) if type=="poison" then return true else return false end end, A monster that has this OnDamage hook will only be wounded by poison damage. (Which my magic weap...
- Fri Mar 14, 2014 4:52 pm
- Forum: Modding
- Topic: more sound "logics"? +New questions.
- Replies: 10
- Views: 10714
Re: more sound "logics"?
But what I would like is something I can drag from the list and place on the map and then just link a connector to so it will play a sound when activated, just like the "secret found" sound. (I would use that, if it didn't also say "secret found" on the screen, as it is not a se...
- Tue Mar 11, 2014 3:19 pm
- Forum: Modding
- Topic: Getting the position of a thrown item in-air
- Replies: 4
- Views: 5423
Re: Getting the position of a thrown item in-air
I made something similar with a lot of trickery in my "Prison Ward" dungeon: There is a scene at the beginning where skeletons play ball with a glowing, holy orb. The orb is created by the "shootProjectile"-function. At the same time, a fx entity is being spawned and moved along ...
- Mon Mar 10, 2014 8:42 pm
- Forum: Modding
- Topic: How to check which item is in alcove?
- Replies: 75
- Views: 67787
Re: How to check which item is in alcove?
Ah nah, there are people here on the forum which can do far more impressive things than I could, but I'm keeping an eye on the forum as it is the perfect excuse for taking a break from work and typing a response
- Mon Mar 10, 2014 8:40 pm
- Forum: Modding
- Topic: Scripting: item-check on tile
- Replies: 10
- Views: 13003
Re: Scripting: item-check on tile
The issue here is that dm_bomb_blue is just the general NAME of the item. Think of the .name more as the "type" of the item. In your case, you could either call i:destroy() as this should contain the instance of the bomb item anyway. Or, if you know the exact ID of the item (The text that ...
- Mon Mar 10, 2014 7:50 pm
- Forum: Modding
- Topic: How to check which item is in alcove?
- Replies: 75
- Views: 67787
Re: How to check which item is in alcove?
I think setting the mouse item might not work because the engine will execute the script first which will set the item under the mouse cursor to the flask and then deletes the item from your mouse cursor. (Wild guessing here...) I just tried a similar thing with a pressure plate and it did not work ...
- Mon Mar 10, 2014 7:32 pm
- Forum: Modding
- Topic: Scripting: item-check on tile
- Replies: 10
- Views: 13003
Re: Scripting: item-check on tile
Aaaaah, please forget all of the above, I just tried it in the dungeon editor: It seems that it is the default behavior of the pressure plate to only trigger when an item actually "pushes it down". Even event type "any" does not help. This means once an item is put on the (invisi...
- Mon Mar 10, 2014 7:21 pm
- Forum: Modding
- Topic: Scripting: item-check on tile
- Replies: 10
- Views: 13003
Re: Scripting: item-check on tile
Well that is something at least ;) Just to make sure: Which values are currently checked in the checkboxes for the pressure plate behavior? I would try the following setup: [ ] Triggered by Party [ ] Triggered by Monster [x] Triggered by Item [ ] Activate Once [x] Silent I assume that if "Trigg...