Search found 90 matches

by DesperateGames
Sun Oct 05, 2014 8:48 pm
Forum: Modding
Topic: [MOD] Prison Ward
Replies: 96
Views: 98953

Re: [MOD] Prison Ward

After lurking a while in this thread and now starting wilth level 3 of this mod, I like to join the other posters in saying Thank you DesperateGames! for a complete different, refreshing LoG1 Mod Dungeon experience. Humorous, slightly challenging (ok its the beginning), smooth play, amazing little ...
by DesperateGames
Tue Mar 18, 2014 2:20 pm
Forum: Modding
Topic: more sound "logics"? +New questions.
Replies: 10
Views: 10714

Re: more sound "logics"? +New questions.

1) Can I make text pop up on the middle of my screen instead of at the bottom? (kinda like the cube, but without the scrambly effect.) It should be possible, although I don't know how. :oops: I never needed it for my own dungeon, but I have seen it in screenshots from other dungeon, for example thi...
by DesperateGames
Fri Mar 14, 2014 5:01 pm
Forum: Modding
Topic: Scripting: Monster only gets demaged by one special weappon
Replies: 15
Views: 14468

Re: Scripting: Monster only gets demaged by one special weap

I had a similar problem in my dungeon, and i added the following to the monster definition: onDamage=function(monster,amount,type) if type=="poison" then return true else return false end end, A monster that has this OnDamage hook will only be wounded by poison damage. (Which my magic weap...
by DesperateGames
Fri Mar 14, 2014 4:52 pm
Forum: Modding
Topic: more sound "logics"? +New questions.
Replies: 10
Views: 10714

Re: more sound "logics"?

But what I would like is something I can drag from the list and place on the map and then just link a connector to so it will play a sound when activated, just like the "secret found" sound. (I would use that, if it didn't also say "secret found" on the screen, as it is not a se...
by DesperateGames
Tue Mar 11, 2014 3:19 pm
Forum: Modding
Topic: Getting the position of a thrown item in-air
Replies: 4
Views: 5423

Re: Getting the position of a thrown item in-air

I made something similar with a lot of trickery in my "Prison Ward" dungeon: There is a scene at the beginning where skeletons play ball with a glowing, holy orb. The orb is created by the "shootProjectile"-function. At the same time, a fx entity is being spawned and moved along ...
by DesperateGames
Mon Mar 10, 2014 8:42 pm
Forum: Modding
Topic: How to check which item is in alcove?
Replies: 75
Views: 67787

Re: How to check which item is in alcove?

Ah nah, there are people here on the forum which can do far more impressive things than I could, but I'm keeping an eye on the forum as it is the perfect excuse for taking a break from work and typing a response ;)
by DesperateGames
Mon Mar 10, 2014 8:40 pm
Forum: Modding
Topic: Scripting: item-check on tile
Replies: 10
Views: 13003

Re: Scripting: item-check on tile

The issue here is that dm_bomb_blue is just the general NAME of the item. Think of the .name more as the "type" of the item. In your case, you could either call i:destroy() as this should contain the instance of the bomb item anyway. Or, if you know the exact ID of the item (The text that ...
by DesperateGames
Mon Mar 10, 2014 7:50 pm
Forum: Modding
Topic: How to check which item is in alcove?
Replies: 75
Views: 67787

Re: How to check which item is in alcove?

I think setting the mouse item might not work because the engine will execute the script first which will set the item under the mouse cursor to the flask and then deletes the item from your mouse cursor. (Wild guessing here...) I just tried a similar thing with a pressure plate and it did not work ...
by DesperateGames
Mon Mar 10, 2014 7:32 pm
Forum: Modding
Topic: Scripting: item-check on tile
Replies: 10
Views: 13003

Re: Scripting: item-check on tile

Aaaaah, please forget all of the above, I just tried it in the dungeon editor: It seems that it is the default behavior of the pressure plate to only trigger when an item actually "pushes it down". Even event type "any" does not help. This means once an item is put on the (invisi...
by DesperateGames
Mon Mar 10, 2014 7:21 pm
Forum: Modding
Topic: Scripting: item-check on tile
Replies: 10
Views: 13003

Re: Scripting: item-check on tile

Well that is something at least ;) Just to make sure: Which values are currently checked in the checkboxes for the pressure plate behavior? I would try the following setup: [ ] Triggered by Party [ ] Triggered by Monster [x] Triggered by Item [ ] Activate Once [x] Silent I assume that if "Trigg...