Search found 2762 matches

by minmay
Fri Dec 08, 2023 8:47 pm
Forum: Mod Creation
Topic: Blender importer/exporter [1.7.0]
Replies: 21
Views: 26378

Re: Blender importer/exporter [1.7.0]

That's fixed in version 1.7.0 of the plugin, which I uploaded a few days before your post but forgot to change the topic title ;p
by minmay
Sat Nov 25, 2023 8:54 pm
Forum: Grimrock 1 Discussion
Topic: Level 3/4 Secret Invisible Wall
Replies: 1
Views: 734

Re: Level 3/4 Secret Invisible Wall

This is a bug that can occur when a monster falls down a pit and dies. The easiest workaround involves enabling the console. Change "console = false" to "console = true" in your grimrock.cfg, restart the game, load your saved game, and press the key corresponding to the "con...
by minmay
Sat Nov 25, 2023 4:07 am
Forum: Modding
Topic: Change levels table and so on
Replies: 4
Views: 1148

Re: Change levels table and so on

The Party.onLevelUp hook is called whenever a champion levels up, and is a convenient way to give them more or fewer skill points or health or energy or whatever else you want. Changing the amount of experience required for a level up isn't supported, but can be accomplished anyway with some hacks, ...
by minmay
Sun Oct 15, 2023 6:47 pm
Forum: Mod Creation
Topic: Overriding a spell rune combo?
Replies: 1
Views: 873

Re: Overriding a spell rune combo?

Make sure you aren't importing assets/scripts/spells.lua (or assets/scripts/standard_assets.lua, since that file imports spells.lua).
by minmay
Thu Jul 27, 2023 12:03 am
Forum: Mod Creation
Topic: Is it possible to debuild a mod file ???
Replies: 2
Views: 7691

Re: Is it possible to debuild a mod file ???

Sure. It's easier to do than it is to explain, so I've just PMed you the extracted files from the latest versions of the two dungeons. You can't extract files from a .dat file that were never put into it in the first place, of course, so this will only include files that ended in .lua, .model, .dds,...
by minmay
Thu Jul 20, 2023 6:29 pm
Forum: Mod Creation
Topic: What does Champion:damage() actually do?
Replies: 4
Views: 2302

Re: What does Champion:damage() actually do?

Protection handling is in MonsterAttackComponent:attackParty() and MonsterChargeComponent:chargeHit(). Other sources of damage are not affected by champions' protection (and even these don't use the protection stat directly).
by minmay
Wed Jul 19, 2023 10:03 pm
Forum: Mod Creation
Topic: What does Champion:damage() actually do?
Replies: 4
Views: 2302

Re: What does Champion:damage() actually do?

It accepts damage type, but doesn't know about the attack's "pierce" rating, so how can it do anything but raw damage, in which case why does it take damage type in the first place (unless it's sound or something superficial)? The damage type is used to determine whether to apply fire/col...
by minmay
Tue Jul 18, 2023 9:10 pm
Forum: Mod Creation
Topic: thecube's bomb_test from ORRR3
Replies: 2
Views: 1693

Re: thecube's bomb_test from ORRR3

Did you remember to modify/remove the map and position checks that prevent the bombs from destroying objects outside of the room?
by minmay
Mon Jul 17, 2023 9:42 am
Forum: Mod Creation
Topic: Custom turn attacks and move attacks.
Replies: 2
Views: 1757

Re: Custom turn attacks and move attacks.

"Turn attacks" are just MonsterAttackComponents with the turnToAttackDirection field set. The turnAttackLeft, turnAttackRight, and turnAroundAttack animations, if they exist, will then be used for attacks in those directions, and the monster will turn as soon as the attack begins. If you h...
by minmay
Mon Jul 03, 2023 9:47 pm
Forum: Info
Topic: Editor licensing / agreements / copyrights
Replies: 1
Views: 6820

Re: Editor licensing / agreements / copyrights

The modding terms explicitly forbid what you propose: Running the mod must require an original copy of Legend of Grimrock 1 or Legend of Grimrock 2. Running the mod may not require, or perform, any modifications to the original game installation. You cannot charge money for your mod. Using voluntary...