Search found 2762 matches
- Fri Dec 08, 2023 8:47 pm
- Forum: Mod Creation
- Topic: Blender importer/exporter [1.7.1]
- Replies: 21
- Views: 26932
Re: Blender importer/exporter [1.7.0]
That's fixed in version 1.7.0 of the plugin, which I uploaded a few days before your post but forgot to change the topic title ;p
- Sat Nov 25, 2023 8:54 pm
- Forum: Grimrock 1 Discussion
- Topic: Level 3/4 Secret Invisible Wall
- Replies: 1
- Views: 841
Re: Level 3/4 Secret Invisible Wall
This is a bug that can occur when a monster falls down a pit and dies. The easiest workaround involves enabling the console. Change "console = false" to "console = true" in your grimrock.cfg, restart the game, load your saved game, and press the key corresponding to the "con...
- Sat Nov 25, 2023 4:07 am
- Forum: Modding
- Topic: Change levels table and so on
- Replies: 4
- Views: 1292
Re: Change levels table and so on
The Party.onLevelUp hook is called whenever a champion levels up, and is a convenient way to give them more or fewer skill points or health or energy or whatever else you want. Changing the amount of experience required for a level up isn't supported, but can be accomplished anyway with some hacks, ...
- Sun Oct 15, 2023 6:47 pm
- Forum: Mod Creation
- Topic: Overriding a spell rune combo?
- Replies: 1
- Views: 979
Re: Overriding a spell rune combo?
Make sure you aren't importing assets/scripts/spells.lua (or assets/scripts/standard_assets.lua, since that file imports spells.lua).
- Thu Jul 27, 2023 12:03 am
- Forum: Mod Creation
- Topic: Is it possible to debuild a mod file ???
- Replies: 2
- Views: 7820
Re: Is it possible to debuild a mod file ???
Sure. It's easier to do than it is to explain, so I've just PMed you the extracted files from the latest versions of the two dungeons. You can't extract files from a .dat file that were never put into it in the first place, of course, so this will only include files that ended in .lua, .model, .dds,...
- Thu Jul 20, 2023 6:29 pm
- Forum: Mod Creation
- Topic: What does Champion:damage() actually do?
- Replies: 4
- Views: 2572
Re: What does Champion:damage() actually do?
Protection handling is in MonsterAttackComponent:attackParty() and MonsterChargeComponent:chargeHit(). Other sources of damage are not affected by champions' protection (and even these don't use the protection stat directly).
- Wed Jul 19, 2023 10:03 pm
- Forum: Mod Creation
- Topic: What does Champion:damage() actually do?
- Replies: 4
- Views: 2572
Re: What does Champion:damage() actually do?
It accepts damage type, but doesn't know about the attack's "pierce" rating, so how can it do anything but raw damage, in which case why does it take damage type in the first place (unless it's sound or something superficial)? The damage type is used to determine whether to apply fire/col...
- Tue Jul 18, 2023 9:10 pm
- Forum: Mod Creation
- Topic: thecube's bomb_test from ORRR3
- Replies: 2
- Views: 1807
Re: thecube's bomb_test from ORRR3
Did you remember to modify/remove the map and position checks that prevent the bombs from destroying objects outside of the room?
- Mon Jul 17, 2023 9:42 am
- Forum: Mod Creation
- Topic: Custom turn attacks and move attacks.
- Replies: 2
- Views: 1888
Re: Custom turn attacks and move attacks.
"Turn attacks" are just MonsterAttackComponents with the turnToAttackDirection field set. The turnAttackLeft, turnAttackRight, and turnAroundAttack animations, if they exist, will then be used for attacks in those directions, and the monster will turn as soon as the attack begins. If you h...
- Mon Jul 03, 2023 9:47 pm
- Forum: Info
- Topic: Editor licensing / agreements / copyrights
- Replies: 1
- Views: 6940
Re: Editor licensing / agreements / copyrights
The modding terms explicitly forbid what you propose: Running the mod must require an original copy of Legend of Grimrock 1 or Legend of Grimrock 2. Running the mod may not require, or perform, any modifications to the original game installation. You cannot charge money for your mod. Using voluntary...