Search found 4 matches

by budweiser
Wed Oct 30, 2013 4:37 pm
Forum: Grimrock 2 Discussion
Topic: Quick spellcasting
Replies: 42
Views: 44821

Re: Quick spellcasting

Hi! We have already made some changes to the magic system but we haven't found time to write a blog post about it yet! Stay tuned! :) Thank you very much, and I hope you have found a good solution :) If you implement something functional that isnt too complex (buttom frustration), I am sure a lot o...
by budweiser
Wed Sep 18, 2013 8:40 pm
Forum: Grimrock 2 Discussion
Topic: Quick spellcasting
Replies: 42
Views: 44821

Re: Quick spellcasting

I hope for an optional change- in console or ini file if you want. I collected 3 far different negative quotes from the internet, since it looks like this forum is more positive to the rune system than some other places (more old school gamers here?). game over online review: "For the mages, cl...
by budweiser
Tue Sep 17, 2013 8:54 pm
Forum: Grimrock 2 Discussion
Topic: Quick spellcasting
Replies: 42
Views: 44821

Re: Quick spellcasting

Of course many old school gamers and some other will disagree with me. That is the reason I hope this can be a choice, either in options, or in the configuration file. I think this game can sell some extra copies with this possibility, I honestly cant believe that I should be forced into repetitive ...
by budweiser
Tue Sep 17, 2013 7:27 pm
Forum: Grimrock 2 Discussion
Topic: Quick spellcasting
Replies: 42
Views: 44821

Quick spellcasting

In Legend Of Grimrock many ppl were frustrated over the spellcasting system, where you have to click several spell icons (runes) to cast a spell. To compensate for this repetive process, some felt forced to play without a mage, or with max 1 mage. I recognise the runes in pictures of LOG 2, and got ...