Search found 19 matches
- Mon Jan 02, 2023 11:01 pm
- Forum: Custom Dungeons
- Topic: [MOD] Final Adventure
- Replies: 159
- Views: 74932
Re: [MOD] Final Adventure
Excellent Mod Adrageron, really like the changes you've made (except the annoying sleep requirement). I found the puzzles somewhat more difficult, often impossible, but then I'm not up there with the best of them. Shame there's no walkthrough, it would save me hours trawling through this forum and t...
- Tue Dec 28, 2021 8:22 pm
- Forum: Custom Dungeons
- Topic: Xeen's cronicles (Volume 2)
- Replies: 160
- Views: 156084
Re: Xeen's cronicles (Volume 2)
There are a lot of secrets. Return to the entrance and examine everything carefully. I assume you mean the entrance to the bastion? I'd already checked every wall inside and out, checked again. As you enter there's a torch in a holder, at the end of the corridor there's a stone demon head in the wa...
- Thu Dec 23, 2021 5:45 pm
- Forum: Custom Dungeons
- Topic: Xeen's cronicles (Volume 2)
- Replies: 160
- Views: 156084
Re: Xeen's cronicles (Volume 2)
Sorry to keep asking.. Now I'm stuck in the Northern Bastion Lower Halls. I've killed the first six "ice blobs" trapped in the wall, and the various ice baddies and skeletal archers, oh and the odd mimic. Opened the corridor from the east room leading to a caged in water filled hole, which...
- Thu Dec 23, 2021 5:13 pm
- Forum: Custom Dungeons
- Topic: Xeen's cronicles (Volume 2)
- Replies: 160
- Views: 156084
Re: Xeen's cronicles (Volume 2)
Try to visit Ozersk ... Ahh thanks. Strange as I've already completed Ozerk, returned the Anchor was it?, yet the Model ship wasn't there before, but now it is... Even stranger is that now I've completed the Shore of Shattered ships, I have the necromonicon which I gave to the dude at Necropolis an...
- Tue Dec 21, 2021 7:46 pm
- Forum: Custom Dungeons
- Topic: Xeen's cronicles (Volume 2)
- Replies: 160
- Views: 156084
Re: Xeen's cronicles (Volume 2)
When you find what you need, everything will become clear to you! Keep exploring the world ... Ah well I was hoping for a more "cluey" clue. I've explored every ground level area except this one I think.. The world is so vast, I have so many items stashed. In fact in all honesty I'm prett...
- Mon Dec 20, 2021 8:43 pm
- Forum: Custom Dungeons
- Topic: Xeen's cronicles (Volume 2)
- Replies: 160
- Views: 156084
Re: Xeen's cronicles (Volume 2)
Hi Badgert, Great mod, been playing for some time now and have explored most areas. One puzzle I just can't crack which is driving me mad: To get to the Shore of Shattered Ships, "needs a dream of something whole", I can't figure out what I need to put on the pedestal. Help would be greatl...
- Mon Dec 13, 2021 7:59 pm
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 571
- Views: 467552
Re: [MOD] Journey To Justice v1.5
Hi RetroGamerUK But the Palace of Ygramul is not a dead end. In my last post I explained how to escape from it... Maybe the approach is so obvious that you oversee it? Ahh see I knew it was obvious. I went in there guns blazing thinking it was a fight and didn't notice the nearby exit behind as I a...
- Sun Dec 12, 2021 9:11 pm
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 571
- Views: 467552
Re: [MOD] Journey To Justice v1.5
RetroGamerUK: There is a dome in the center of the area were usually in this mod the teleporters appear. There is also a slot to put a gem in and a gem lies in front... Sorry Thom, I appreciate your clue but I'm still stuck. Ok I am in the lab. Possible teleporter exits that I can see: Gardens of L...
- Fri Dec 10, 2021 6:56 pm
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 571
- Views: 467552
Re: [MOD] Journey To Justice v1.5
If you have reached the Palace of Ygramul there is truely nothing reach here. So the only possibility is to go on. And there is a very obvious way for that... Yes the Palace of Ygramul - dead end literally. I've scoured every inch of the lab, and all of the levels I currently have access to, I can ...
- Thu Dec 09, 2021 10:41 pm
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 571
- Views: 467552
Re: [MOD] Journey To Justice v1.5
Hello Thom. Firstly let me say that this has been the most enjoyable Grimrock Mod I've played so far. In particular I like the changes you've made to things, and the fact that the puzzles aren't impossible to crack like they are in so many other mods. Very impressive work 8-) This is my first playth...