Search found 22 matches

by shadowmare
Thu Sep 12, 2013 9:10 pm
Forum: Grimrock 2 Discussion
Topic: Regarding the new GUI...
Replies: 21
Views: 25948

Re: Regarding the new GUI...

petri wrote:We have not been too keen on implementing rings, because they are awfully small on the floor and can be lost in floor cracks and other geometry.
Just make rings Shine in floor, some shine effect can solve the problem.
:)

peace
by shadowmare
Thu Sep 12, 2013 9:03 pm
Forum: Grimrock 2 Discussion
Topic: Regarding the new GUI...
Replies: 21
Views: 25948

Re: Regarding the new GUI...

What about QUIVER in back? just 1 ring slot ?? weapon speed its nice to know well i think its better but you guys can do even more better.
No racial attack ?? can we BASH it shield now ?


thx

Peace
by shadowmare
Wed Sep 11, 2013 9:58 pm
Forum: Grimrock 2 Discussion
Topic: Infinite Enemys
Replies: 12
Views: 16429

Re: Infinite Enemys

Well that i say in another reply its not in all places infinite respaw, just some area to train, new spells combinations, increase skils since DM dont have level just skills increase.. like Sword, Bow, Magic, and keep game challenge.
by shadowmare
Wed Sep 11, 2013 3:43 pm
Forum: Grimrock 2 Discussion
Topic: Brainstorming from the Community [unofficial]
Replies: 70
Views: 77213

Re: Brainstorming from the Community [unofficial]

1) Game Sound, i want hear my heroes it plate armor sound on walk, evil sounds around dungeon too, what about put some FOG effect in some places ? real dark places who need torch,lamps. Reference: Dark souls / Aminesia 2)Heroes personality, VOICES - i think cool idea put your heroes to speak, i see ...
by shadowmare
Wed Sep 11, 2013 3:34 pm
Forum: Grimrock 2 Discussion
Topic: Infinite Enemys
Replies: 12
Views: 16429

Re: Infinite Enemys

Like i said in another reply its just to splain i know dont have levels in DM... just try saying still chalenge
by shadowmare
Tue Sep 10, 2013 8:22 pm
Forum: Grimrock 2 Discussion
Topic: Infinite Enemys
Replies: 12
Views: 16429

Re: Infinite Enemys

You dont no old games for sure man.. Dungeon master, even if you train to level 200 you heroes still chalenge, i dont mean training room to you get level 200 and kill a mob it 1 hit.. its work totaly diferent in old games they are challenge.. FYI there is no level 200 in DM. There are 4 x 15 levels...
by shadowmare
Tue Sep 10, 2013 8:05 pm
Forum: Grimrock 2 Discussion
Topic: Infinite Enemys
Replies: 12
Views: 16429

Re: Infinite Enemys

Try dungeon master man, and puzzles so you goin see what is realy oldschool, :)but i see have another topic it same ideas as mine :) Hehe i played DM as soon as FTL ported it to PC/MS-DOS back in the late 80's. IIRC i stopped leveling my main party when they had EE master levels across the board; i...
by shadowmare
Tue Sep 10, 2013 7:50 pm
Forum: Grimrock 2 Discussion
Topic: Infinite Enemys
Replies: 12
Views: 16429

Re: Infinite Enemys

You dont no old games for sure man.. Dungeon master, even if you train to level 200 you heroes still chalenge, i dont mean training room to you get level 200 and kill a mob it 1 hit.. its work totaly diferent in old games they are challenge.. puzzles, mounsters, traps and in the end you dont need ke...
by shadowmare
Fri Sep 06, 2013 6:52 pm
Forum: Grimrock 2 Discussion
Topic: Game sounds - sugestions
Replies: 5
Views: 7559

Re: Game sounds - sugestions

Common, where people sugestion for a better game. ever... lets make the chat BURN !.. so we got creators attention :)
by shadowmare
Thu Sep 05, 2013 9:12 pm
Forum: Grimrock 2 Discussion
Topic: Game sounds - sugestions
Replies: 5
Views: 7559

Game sounds - sugestions

Hello all, I here to sugestion a few thinks since i see a lot bad in games around even in new ones it bad inovation. 1- Walk sounds ?? please make heavy armor move sounds if you use heavy armor you need sounds like it not like leather boots that terrible you use heavy armor and walk like lady sound ...