Search found 29 matches
- Thu Apr 04, 2013 12:26 am
- Forum: Off-topic Discussion
- Topic: to modders: TARDIS
- Replies: 9
- Views: 21256
Re: to modders: TARDIS
thanks for the reply, but that image is not enough good...
- Tue Apr 02, 2013 1:47 pm
- Forum: Off-topic Discussion
- Topic: to modders: TARDIS
- Replies: 9
- Views: 21256
to modders: TARDIS
i saw many modders here making wonderful works and i have a request that does not envolve grimrock. I need a very high resolution of front image of doctor's who TARDIS that can be printed in a size like 2 meters X 4 meters (lifesize image) it should be an image like this (front): http://blog.dormant...
- Sat Mar 09, 2013 3:53 pm
- Forum: Modding
- Topic: [Models] New created Models..
- Replies: 643
- Views: 656709
Re: [Models] New created Models..
will you provide, as option, to include a "completely flat" ceiling as the original DM ?
i remember we spoke about it some months ago....
i remember we spoke about it some months ago....
- Sat Mar 09, 2013 1:54 am
- Forum: Modding
- Topic: Mod published: Wine Merchant's Basement
- Replies: 87
- Views: 132234
Re: Mod published: Wine Merchant's Basement
i need one hint for a puzzle of this mod...
SpoilerShow
in one puzzle you have to reach the other side of the room, level 2, and the room is filled of traps: some of them open other not.
if i fall i find two skeletal warriors but i was not able to reach the other side...how i can do it?
if i fall i find two skeletal warriors but i was not able to reach the other side...how i can do it?
- Fri Feb 01, 2013 2:51 am
- Forum: Modding
- Topic: [Models] New created Models..
- Replies: 643
- Views: 656709
Re: [Models] New created Models..
Great! any image how does it look like?germanny wrote:But no fear^^, i include a different ceiling version wich is mostly flat as in original game! So you can choose simply by change that in the wallset.lua.limner wrote:why do not create a ceiling without the beams? something completly flat like dungeon master?
- Wed Jan 30, 2013 5:07 am
- Forum: Modding
- Topic: [Models] New created Models..
- Replies: 643
- Views: 656709
Re: [Models] New created Models..
why do not create a ceiling without the beams? something completly flat like dungeon master?
- Wed Jan 16, 2013 3:22 pm
- Forum: Modding
- Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
- Replies: 324
- Views: 506130
Re: [MOD] Eye of the Beholder: Waterdeep Sewers
... Since we Mod old games to have a Graphical Update (with the LoG-Engine) to the original versions, in my opinion not everything has to be 100% the same like in the original version. So if you liked the previous version of the ceiling more, use it, the game still looks like original-EoB... I thin...
- Tue Jan 15, 2013 7:49 pm
- Forum: Modding
- Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
- Replies: 324
- Views: 506130
Re: [MOD] Eye of the Beholder: Waterdeep Sewers
oh my God......WOW!
Without beam!
the first "flat" version is really awesome!!!!
Without beam!
the first "flat" version is really awesome!!!!
- Tue Jan 15, 2013 12:22 am
- Forum: Modding
- Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
- Replies: 324
- Views: 506130
Re: [MOD] Eye of the Beholder: Waterdeep Sewers
i think that would be normal if the ceiling would look different if the party rotate, so i don't think that would be a problem, but i think that the flat ceiling from EOB if more beautiful than the grimrock one.
But what do you mean with the "random object" in the ceilings?
But what do you mean with the "random object" in the ceilings?
- Mon Jan 14, 2013 4:31 pm
- Forum: Modding
- Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
- Replies: 324
- Views: 506130
Re: [MOD] Eye of the Beholder: Waterdeep Sewers
In the original eye of tre beholder the floor and the ceiling looks like the same while in grimrock the ceiling is divided in squared blocks