Ah! Thanks a ton to the two of you!
I now understand my confusion with name and Ids, thanks.
surface.surface:contents() does work too btw! But now I'm confused as to why the example from the tutorial is missing the reference and seemed to be working for Skugga.
Search found 50 matches
- Fri Nov 28, 2014 9:10 am
- Forum: Mod Creation
- Topic: Editor Tutorials on YouTube - part 15 is out
- Replies: 168
- Views: 330413
- Fri Nov 28, 2014 12:22 am
- Forum: Mod Creation
- Topic: Editor Tutorials on YouTube - part 15 is out
- Replies: 168
- Views: 330413
Re: Editor Tutorials on YouTube - part 12 is out
Hi! I'm unable to make the alcove code work. I basically just copied the script from your video and changed the name of items to fit my map as a test but I get " attempt to call method 'contents' ( a nil value) " on line 2. function surfaceContains(surface, item) for v,i in surface:content...
- Thu Nov 27, 2014 10:15 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189491
Re: Ask a simple question, get a simple answer
Oh, thank you both.
- Mon Nov 24, 2014 7:05 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189491
Re: Ask a simple question, get a simple answer
Is there a chart of the slots somewhere?
- Thu Nov 13, 2014 7:13 am
- Forum: Mod Creation
- Topic: Moved Walls Don't Stay Put Across Restore
- Replies: 17
- Views: 18137
Re: Moved Walls Don't Stay Put Across Restore
Thanks Lark, just wanted to check you hadn't seen it happen on that. From my tests those smalls objects save those states :) Congratz in getting into 3D stuff, the initial wall is pretty big but once you pass it it's pretty fun! You don't sound frustrated after a week focusing on that, it's a good s...
- Sun Nov 09, 2014 9:05 pm
- Forum: Mod Creation
- Topic: Moved Walls Don't Stay Put Across Restore
- Replies: 17
- Views: 18137
Re: Moved Walls Don't Stay Put Across Restore
Hey Lark, is this mostly for walls ? I'm a setWorldPosition addict too, and I'm carefully placing my lamps and mushrooms all over the place.
I just tested in game and all those items arent being reset when I save and reload.
I just tested in game and all those items arent being reset when I save and reload.
- Sat Nov 08, 2014 10:50 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189491
Re: Ask a simple question, get a simple answer
right click the level name in the top left window of the editor and select properties.The cube wrote:How to change the ambient track playing in the dungeon level?
- Fri Nov 07, 2014 9:28 am
- Forum: Mod Creation
- Topic: Winter is coming
- Replies: 42
- Views: 38782
Re: Winter is coming
Haha, this is epic! Looking forward to next vid.
- Fri Nov 07, 2014 8:17 am
- Forum: Mod Creation
- Topic: Forcefields
- Replies: 4
- Views: 5355
Re: Forcefields
I want to make the same thing except I 'd likethe forcefield spell to also create walkable forcefields by default...
I'll update you when I make some progress.
I'll update you when I make some progress.
- Fri Nov 07, 2014 6:44 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189491
Re: Ask a simple question, get a simple answer
Does anyone know how the ladder component works?
Disabling it does not make ladders stop working. In fact disabling all components still gives a working invisible ladder.
Disabling it does not make ladders stop working. In fact disabling all components still gives a working invisible ladder.