Search found 51 matches

by Darsithis
Sun Apr 12, 2015 2:52 am
Forum: Modding
Topic: [MOD] Hidden Temple (WIP)
Replies: 5
Views: 8444

Re: [MOD] Hidden Temple (WIP)

It's been a long time but I recently returned. This mod has been updated to level 7 on Steam so far.
by Darsithis
Fri Aug 29, 2014 5:00 pm
Forum: Modding
Topic: LED Wall Display: 0 - 99
Replies: 24
Views: 35417

Re: LED Wall Display: 0 - 99

Love it! I'm going to find a use for it in my newest dungeon
by Darsithis
Fri Aug 29, 2014 4:50 pm
Forum: Modding
Topic: Edit: A little time,wasted because I didn't pay attention.
Replies: 7
Views: 6818

Re: Edit: A little time,wasted because I didn't pay attentio

I'm getting the GIT branch right now for it (and source, as I'm also a software engineer) and I can't wait to explore it. I've played every single gold box game that existed (and I have them all) - I once built a Windows app that uses DosBOX to launch all of them multi-threaded with the appropriate ...
by Darsithis
Sat Aug 09, 2014 6:54 pm
Forum: Modding
Topic: AN altar script
Replies: 1
Views: 3434

Re: AN altar script

Hi ive mostly been cannibalising other scripts up till now since i know jack shit about scripting and ive been having small issue with trying to make a script to do something Basically i have 4 altars 2 with yellow gems and 2 with green gems and i need it to activate a teleporter when the gems are ...
by Darsithis
Sun Aug 03, 2014 11:01 pm
Forum: Modding
Topic: [Mod] Stronghold of Daemurra
Replies: 61
Views: 82591

Re: [Mod] Stronghold of Daemurra

I've fixed the dagger on the Steam version and will be uploading the Nexus Mods version shortly.
by Darsithis
Tue Jun 24, 2014 2:59 am
Forum: Modding
Topic: [Mod] Stronghold of Daemurra
Replies: 61
Views: 82591

Re: [Mod] Stronghold of Daemurra

Ok, finished the module and everything worked well for me. I have to use the console to bypass one thing, though, but I´m sure this was not a bug, just a matter of misunderstood. the alcove where you have to put plants. I put one of each, as described, but no secret door opens. That was a nice dune...
by Darsithis
Sun Jun 22, 2014 9:37 pm
Forum: Modding
Topic: [Mod] Stronghold of Daemurra
Replies: 61
Views: 82591

Re: [Mod] Stronghold of Daemurra

leewroy wrote:No problem. Bypased it with console help, it's just to give you a heads up ;)
Thanks. I've adjusted it just now not only to put you in front of the button, but to face you at it :p
by Darsithis
Sun Jun 22, 2014 9:23 pm
Forum: Modding
Topic: [Mod] Stronghold of Daemurra
Replies: 61
Views: 82591

Re: [Mod] Stronghold of Daemurra

I found another problem...maybe: On level 6, if you fall in the first hole after cleaning the three door mechanism, you go to a room on level 7 that is shaped like a face. There's a teleporter back, but you arrive just in the hole of level 6, making you fall again and again. Is that a bug or I´m mi...
by Darsithis
Sun Jun 08, 2014 8:53 am
Forum: Modding
Topic: Useful scripts repository
Replies: 105
Views: 254375

Re: Useful scripts repository

Created an interesting "round-robin" scheme between 3 altars a la Eye of the Beholder. To reproduce: Create 3 altars. Make two of them inaccessible Name your primary one, the one someone is going to place an item onto, "sacrificeAltar" Name the other two "rewardAltar1" ...
by Darsithis
Sat Jun 07, 2014 7:05 am
Forum: Modding
Topic: [MOD] Hidden Temple (WIP)
Replies: 5
Views: 8444

Re: [MOD] Hidden Temple (WIP)

Finished level 4 with some fantastic puzzles and secrets, including a two-level secret and some fun stuff to figure out. If you guys wanna test it, you can help me see how well the balancing is going this time in terms of combat & weapon availability.