Search found 3 matches
- Tue Jul 02, 2013 5:04 am
- Forum: Modding
- Topic: Detect that item is food?
- Replies: 3
- Views: 3383
Re: Detect that item is food?
Isaac, Thanks a bunch for the post! I was hoping to avoid the brute force approach as I was thinking about altering the puzzle to require that players place food items totaling some nutritional value. That way they can't just get rid of a couple of there "baked_maggot"'s; however, your sol...
- Tue Jul 02, 2013 3:58 am
- Forum: Modding
- Topic: [Help] Remove torch from holder script?
- Replies: 15
- Views: 13023
Re: [Help] Remove torch from holder script?
Here is some code that I found solved this issue for me. It will remove the old torch holder, any torches, and then spawn a new one. It is um... ugly, but hey it works. function leftEyeRemoved() -- cycle through items at my torch holder location for k in entitiesAt(party.level, 4, 17) do -- if the i...
- Mon Jul 01, 2013 10:39 pm
- Forum: Modding
- Topic: Detect that item is food?
- Replies: 3
- Views: 3383
Detect that item is food?
I've just started working on my very first LoG custom maps, and I've hit a snag. I want to create an alcove that requires food to be placed on it before the party is able to progress through my map; however, I can't find a way to see if an item has a nutritionValue! I know I can do this function ite...