Search found 246 matches
- Sun Aug 28, 2022 9:44 am
- Forum: Mod Creation
- Topic: Bongobeat assets
- Replies: 31
- Views: 60731
Re: Bongobeat assets
These new windows are very cool, bongobeat.
- Mon Feb 14, 2022 8:21 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189510
Re: Ask a simple question, get a simple answer
It seems, that the door is inside you(offset 1,475).
You can send me the model and I can take a look on it.
You can send me the model and I can take a look on it.
- Thu May 27, 2021 3:41 pm
- Forum: Modding
- Topic: Wagtunes' Modding Questions
- Replies: 187
- Views: 130532
Re: Wagtunes' Modding Questions
Sorry for late reply. I tested the following and it worked in LoG1: onUseItem = function(self, champion) champion:damage(100000,"physical") return true end, Only problem is, the item is not working in the hands (with the champ pic) but in the equipment menu (and there also in both hands).
- Wed May 26, 2021 3:12 pm
- Forum: Modding
- Topic: Wagtunes' Modding Questions
- Replies: 187
- Views: 130532
Re: Wagtunes' Modding Questions
It should be working with:
or
Code: Select all
champion:setHealth(0)
Code: Select all
champion:damage(100000, physical)
- Sun May 02, 2021 6:24 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 649230
Re: [DONE] Grimrock Model Tookit
You can raise it in the Grimrock Model Toolkit(GMT). Left near "Translate" are 3 fields, you can type inside a number. After a click on "Translate", the model will move in the direction and the amount, you entered in the fields. A number of "1" will be one square. The f...
- Sat May 01, 2021 5:17 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 649230
Re: [DONE] Grimrock Model Tookit
If I understand it right, you need a grid. I use a grid in Photoshop which I make visible at the icon creating and invisible when I export it as "mod_items.dds" file for LoG. My icon file has a size of 1024x1024pxand the grid is placed in the upper left corner. It looks like this with the ...
- Thu Mar 25, 2021 8:54 pm
- Forum: Mod Creation
- Topic: Blender importer/exporter [1.7.1]
- Replies: 24
- Views: 29572
Re: Blender importer/exporter [1.5.0]
Thank you minmay for the fix.
- Thu Mar 25, 2021 5:52 pm
- Forum: Mod Creation
- Topic: Blender importer/exporter [1.7.1]
- Replies: 24
- Views: 29572
Re: Blender importer/exporter [1.5.0]
Isaac, yes I know that fact (it´s not my first animation). ;) But, if you choose LoG1 animation (in Blender 2.92), the exported animation did not work. (As I wrote in my post) And your photo was taken with Blender 2.7x, but I speak of the Blender importer/exporter 1.5.0 and Blender 2.92. But thank y...
- Wed Mar 24, 2021 4:25 pm
- Forum: Mod Creation
- Topic: Blender importer/exporter [1.7.1]
- Replies: 24
- Views: 29572
Re: Blender importer/exporter [1.5.0]
If I save an animation as a "Legend of Grimrock" animation with Blender 2.92, it is not recognized in the editor as a LoG animation, but as a LoG2 animation. I get the following error message when I try to open it in the editor: https://s8.directupload.net/images/210324/wu6i9jow.jpg The sa...
- Tue Mar 16, 2021 6:22 am
- Forum: Mod Creation
- Topic: Blender importer/exporter [1.7.1]
- Replies: 24
- Views: 29572
Re: Blender importer/exporter [1.5.0]
Okay, found out today, that the version I installed was 1.4.4. I dowloaded it again and now it worked. Thank you.