Search found 3 matches

by Thatguy
Sun May 19, 2013 12:09 am
Forum: Modding
Topic: [MOD] Eye of the Dragon
Replies: 577
Views: 631605

Re: [MOD] Eye of the Dragon - version 5

aw , oki then thx for yer time.
by Thatguy
Sat May 18, 2013 11:50 pm
Forum: Modding
Topic: [MOD] Eye of the Dragon
Replies: 577
Views: 631605

Re: [MOD] Eye of the Dragon - version 5

hurmm im able to hear my sounds when my invisible doors open hehe but... its this part i wasnt able to integrate properly... function restoreSound(current) local l, x, y for sound, state in pairs(sounds[current]) do if state == "on" then l = findEntity(sound).level x = findEntity(sound).x ...
by Thatguy
Sat May 18, 2013 11:07 pm
Forum: Modding
Topic: [MOD] Eye of the Dragon
Replies: 577
Views: 631605

Re: [MOD] Eye of the Dragon - version 5

oy Drakkan , you think you could send your Controlling Looping Sounds System script? the one Batty showed wasn't enough for me to understand it , welp, I have invisible sounds doors that work fine at least... But, would need a more concrete example to help me... also , keep up the good work , your d...