Search found 3 matches
- Sun May 19, 2013 12:09 am
- Forum: Modding
- Topic: [MOD] Eye of the Dragon
- Replies: 577
- Views: 631605
Re: [MOD] Eye of the Dragon - version 5
aw , oki then thx for yer time.
- Sat May 18, 2013 11:50 pm
- Forum: Modding
- Topic: [MOD] Eye of the Dragon
- Replies: 577
- Views: 631605
Re: [MOD] Eye of the Dragon - version 5
hurmm im able to hear my sounds when my invisible doors open hehe but... its this part i wasnt able to integrate properly... function restoreSound(current) local l, x, y for sound, state in pairs(sounds[current]) do if state == "on" then l = findEntity(sound).level x = findEntity(sound).x ...
- Sat May 18, 2013 11:07 pm
- Forum: Modding
- Topic: [MOD] Eye of the Dragon
- Replies: 577
- Views: 631605
Re: [MOD] Eye of the Dragon - version 5
oy Drakkan , you think you could send your Controlling Looping Sounds System script? the one Batty showed wasn't enough for me to understand it , welp, I have invisible sounds doors that work fine at least... But, would need a more concrete example to help me... also , keep up the good work , your d...