Search found 10 matches
- Tue Mar 06, 2018 10:59 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 782576
Re: [MOD] - Eye of the Atlantis - version 3j
Oh, I found a bug. When I try to buy the scroll of blizzard from Zashan, it sells me the scroll of burning thunder instead. Is this a known problem? Could someone send me the spawn code for the blizzard scroll, as I've skilled Avae especially for it. Thanks!
- Mon Mar 05, 2018 6:28 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 782576
Re: [MOD] - Eye of the Atlantis - version 3j
Great mod, I'm enjoying it.
I can't seem to access the obelisk in the swamp - I can see it over in the south-east corner, but can't find any way to access that part of the map, either through this one or via the pale village. Can someone help?
I can't seem to access the obelisk in the swamp - I can see it over in the south-east corner, but can't find any way to access that part of the map, either through this one or via the pale village. Can someone help?
- Sat Sep 23, 2017 4:30 pm
- Forum: Custom Dungeons
- Topic: It's a ctrap! (v1.4)
- Replies: 66
- Views: 116862
Re: It's a ctrap! (v1.4)
Hi, could someone give me a hint? I'm stuck at the start of the study, where there is a forcefield blocking the way. Am I supposed to be able to pass it?
In volcano, it says there is no turning back, so I think I am supposed to complete study first. Did I miss something important?
Thanks.
In volcano, it says there is no turning back, so I think I am supposed to complete study first. Did I miss something important?
Thanks.
- Wed Aug 16, 2017 11:58 pm
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 423
- Views: 478441
Re: Isle of the Deranged 2.2
Thanks for the tips.
I just finished the mod. It was really fantastic, probably the Grimrock 1/2 Mod I have enjoyed the most after Komag's Master Quest for the original. Very atmospheric and genuinely scary sometimes. Thanks for all the work you put in, Slayer82.
I just finished the mod. It was really fantastic, probably the Grimrock 1/2 Mod I have enjoyed the most after Komag's Master Quest for the original. Very atmospheric and genuinely scary sometimes. Thanks for all the work you put in, Slayer82.
- Wed Aug 16, 2017 1:22 am
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 423
- Views: 478441
Re: Isle of the Deranged 2.2
Ah, thanks. I had completed the excavation site and closed the trapdoor, but somehow forgot to enter the teleporter. I still didn't find a "cube key", but after doing the path that few traverse I got the master key and was able to open the middle-grimwern area anyway. So I had 6/6 gems and...
- Tue Aug 15, 2017 12:11 pm
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 423
- Views: 478441
Re: Isle of the Deranged 2.2
Enjoying this mod a lot, it's really immersive. I think I must have missed something: I've got as far as killing Ktalak and have 7 essences/5 gems, but I still don't have the Cube Key which (looking at other posts here) is necessary to enter the middle of the Grimwern woods and then get the final Ea...
- Sun Oct 20, 2013 11:03 pm
- Forum: Modding
- Topic: [MOD] Prison Ward
- Replies: 96
- Views: 98865
Re: [MOD] Prison Ward Mod - Released!
I'm having trouble saving the game. Quite a high proportion of the time it fails with error script_entity_33: cannot serialize table 'item' with metatable stack traceback: [C]: in function 'error' [string "ScriptEntity.lua"]: in function 'saveValue' [string "ScriptEntity.lua"]: i...
- Wed Jul 24, 2013 10:53 am
- Forum: Modding
- Topic: [MOD] - The Sunset Gate - RELEASED
- Replies: 208
- Views: 218996
Re: [MOD] - The Sunset Gate - RELEASED
Really enjoying the unique features in this mod. It amazes me how creative and talented people are willing to give away their work like this. Mods have multiplied the value of LoG by at least 5 for me. I've got Barikule's goggles but do I find his necklace and blade, that Komag referred to? Also, I ...
- Thu May 09, 2013 1:52 pm
- Forum: Modding
- Topic: [MOD] The CHAOS Key
- Replies: 289
- Views: 343740
Re: [MOD] The CHAOS Key
Any advice on how to get out of the TIA
SpoilerShow
spider area after falling a long way down in "deep trip"? I walked through a wall, which gave a treasure, but have two locked doors and no keys.
- Sun May 05, 2013 10:07 pm
- Forum: Modding
- Topic: [MOD] Beneath the sands Dungeon
- Replies: 22
- Views: 32895
Re: Beneath the sands Dungeon
I enjoyed that a lot, thanks. I found all 27 secrets but only 10/11 treasures -- did I miss something obvious? Also, was I supposed to get locked into the last part of lvl 5 at the end? The walls had closed and only the last room of lvl 5, and all of lvl 6 was accessible. I wanted to go back and che...