Just released this on steam finally. I figured it would be better to bump my old thread instead of making a new one.
Thank you for checking it out!
-Ulfsark
Search found 18 matches
- Mon Jul 22, 2013 8:54 pm
- Forum: Modding
- Topic: [MOD]Challenge of Magnus
- Replies: 1
- Views: 2391
- Mon Jul 22, 2013 8:19 pm
- Forum: Modding
- Topic: Need some help with scripting an outro.
- Replies: 2
- Views: 2462
Re: Need some help with scripting an outro.
Awesome, Thank you very much!
- Mon Jul 22, 2013 6:40 pm
- Forum: Modding
- Topic: Need some help with scripting an outro.
- Replies: 2
- Views: 2462
Need some help with scripting an outro.
Hey guys, I figure this is a pretty simple fix however I cannot seem to figure it out. What do I need in the script to play an ending other than this code snippet. function completeGame([outro.lua]) I have messed around a little and have not been able to get it to work, Thank you very much for your ...
- Fri Jun 28, 2013 11:15 pm
- Forum: Modding
- Topic: My Custom dungeon is crashing the game and the editor
- Replies: 2
- Views: 2333
Re: My Custom dungeon is crashing the game and the editor
It's not a very specific crash report, so it's a little harder to diagnose. It sounds like at some point it is triggered by a pressure plate - did you recently link a pressure plate to script entity that has some table in it with a complex function? Thanks for the reply. I am using pressure plates ...
- Fri Jun 28, 2013 10:01 pm
- Forum: Modding
- Topic: My Custom dungeon is crashing the game and the editor
- Replies: 2
- Views: 2333
My Custom dungeon is crashing the game and the editor
Hey guys, So whenever I try and play the mod I have been working on in the editor it just crashes the game instantly. When I exported it and ran it through the game I received this error message. If anybody could point me in the right direction that would be awesome since this is inhibiting my progr...
- Sun Jun 23, 2013 8:38 pm
- Forum: Modding
- Topic: Shops (now with source)
- Replies: 38
- Views: 32795
Re: Shops (now with source)
Hmm. I am not using the sky framework though so not sure if it would actually help out much :/ I can still upload it if you like however.LordGarth wrote:Still cant get shop framework to work with the sky framework.
If you want to send me the file you can upload it to the nexus I guess.
Thx,
LordGarth
- Sat Jun 22, 2013 9:51 pm
- Forum: Modding
- Topic: Shops (now with source)
- Replies: 38
- Views: 32795
Re: Shops (now with source)
Both the skyscript framework and shop framework have clone party script. Maybe that is the cause. LordGarth I have gotten the shop to work in my mod (with some help from Alois) So if you want I can send you the dungeon file and you can compare to try and get it working. Let me know if you want me t...
- Tue Jun 18, 2013 5:45 pm
- Forum: Modding
- Topic: Putting out torches in torch holders
- Replies: 5
- Views: 4593
Re: Putting out torches in torch holders
Sounds good, Thanks a lot guys, I will let you know what I manage to get working if anything.
Thanks!
Thanks!
- Mon Jun 17, 2013 8:54 pm
- Forum: Modding
- Topic: Putting out torches in torch holders
- Replies: 5
- Views: 4593
Re: Putting out torches in torch holders
Are torch holders considered containers? If I were to add a dead torch I would use something akin to this correct?Komag wrote:Destroy all torches in torchholder square, then add dead torch
Code: Select all
torchholder_id:addItem(deadtorch_id)
- Mon Jun 17, 2013 7:19 pm
- Forum: Modding
- Topic: Putting out torches in torch holders
- Replies: 5
- Views: 4593
Putting out torches in torch holders
Hey guys, I am trying to put out all of the torches in a room except for the one the player is holding, so this would only put out the ones that are in torch holders. I looked around and could not find anything on how to disable ones in torch holders. Simply destroying the entity would remove the to...