Search found 80 matches
- Mon Oct 02, 2017 4:55 am
- Forum: Off-topic Discussion
- Topic: Vaporum - Steampunk Dungeon Crawler on Greenlight!
- Replies: 28
- Views: 41768
Re: Vaporum - Steampunk Dungeon Crawler on Greenlight!
because we use Unity, it's not as straightforward to make it work without licensing issues If you mean the Unity license, then that may not be a problem. Unity is free with all engine features (2017 and 5.6) until you make 100000 dollars with it. Not that it matters, because the only easy way to ad...
- Sun Oct 01, 2017 4:26 am
- Forum: Off-topic Discussion
- Topic: Vaporum - Steampunk Dungeon Crawler on Greenlight!
- Replies: 28
- Views: 41768
Re: Vaporum - Steampunk Dungeon Crawler on Greenlight!
Bought the game, and loving it so far
Please consider releasing the editor. It can prolong the game's lifespan as you've seen with the Grimrock games.

- Thu Jan 07, 2016 9:59 am
- Forum: Grimrock 2 Discussion
- Topic: Air elemental ruined my game..
- Replies: 6
- Views: 15542
Re: Air elemental ruined my game..
Save more often the next time you play, and stay away from that console 

- Wed Jan 06, 2016 4:33 am
- Forum: Modding
- Topic: [Release] Lost Halls of the Drinn 1.0.0
- Replies: 32
- Views: 88458
Re: [Release] Lost Halls of the Drinn 1.0.0
Thanks.minmay wrote:viewtopic.php?f=23&t=9130
- Wed Jan 06, 2016 4:25 am
- Forum: Modding
- Topic: [Release] Lost Halls of the Drinn 1.0.0
- Replies: 32
- Views: 88458
Re: [Release] Lost Halls of the Drinn 1.0.0
Thanks for the fun dungeon 
Played with Toorum, got 12 out of 15 secrets. Will play again for the remaining secrets.
The dungeon says to be continued, but when and where?

Played with Toorum, got 12 out of 15 secrets. Will play again for the remaining secrets.
The dungeon says to be continued, but when and where?
- Thu Dec 31, 2015 8:26 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3992
- Views: 3527101
Re: Ask a simple question, get a simple answer
I have a defineSpell with an onCast event where I want to call a function in that same script using delayedCall . How do I reference the script without self ? Self doesn't seem to exist here. This script is part of the scripts that are called through init.lua . Something like this: local test = func...
- Tue Dec 29, 2015 12:06 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3992
- Views: 3527101
Re: Ask a simple question, get a simple answer
It's the easiest way to make a one-shot spell scroll. Make it like a lightning rod or whatever, but with only one charge. Yes, but making the scrolls consumable items seems nicer. If you want the stacking behaviour instead then it's better to use ItemActionComponent.onAttack() instead of PartyCompo...
- Mon Dec 28, 2015 9:56 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3992
- Views: 3527101
Re: Ask a simple question, get a simple answer
That's possible, but you don't get nicely stackable scrolls like that. Depends on what's needed.minmay wrote:Just give the CastSpellComponent a single charge.
- Mon Dec 28, 2015 4:22 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3992
- Views: 3527101
Re: Ask a simple question, get a simple answer
has anyone gotten one shot spell scrolls worked out? Seems you have to make an equipment item that looks like a scroll and handle stacks with a party script. This is not well tested, so mess around with it a little to make sure it works properly. It's also a little rough around the edges, but it sh...
- Sun Dec 27, 2015 10:46 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3992
- Views: 3527101
Re: Ask a simple question, get a simple answer
Thanks, I was testing it with melee attacks and wondering why it didn't print anythingminmay wrote:It is not correct. They are also called whenever an attack is made that could potentially hit a monster. And presumably in any other circumstance where accuracy/crit matters.
