Search found 27 matches
- Thu Sep 08, 2016 10:33 am
- Forum: Custom Dungeons
- Topic: Isle of Dagor
- Replies: 90
- Views: 130786
Re: Isle of Dagor
Edit: nevemind, I finally found it. Thanks. Good grief no idea why I kept overlooking that button. Well-placed I guess!
- Wed Sep 07, 2016 12:01 am
- Forum: Custom Dungeons
- Topic: Isle of Dagor
- Replies: 90
- Views: 130786
Re: Isle of Dagor
Can someone give me a hint as to how to get into the Study in the Upper Catacombs? I have solved the levers puzzle, which provided access to the Lower Catacombs. I have also solved the Treasure Room puzzle < that you enter via the pit on the Temple Grounds. I also feel like their must be an area in ...
- Mon Mar 28, 2016 4:03 pm
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 423
- Views: 478072
Re: Isle of the Deranged 2.0
I think it would be a good idea for the author to post the necessary console cheat to get past the portcullis associated with the block puzzle in the Grimwern Woodlands seeing as how it has been stated that there is no plan to fix the bug. Reason being that this puzzle seems broken in numerous ways ...
- Thu Mar 24, 2016 1:43 am
- Forum: Custom Dungeons
- Topic: [Release] [1.2] Artifacts of Might
- Replies: 31
- Views: 54221
Re: [Release] [1.2] Artifacts of Might
Right, I didn't see the glitter effect at all for some reason. Neither did the other two gems glitter. One thing I will mention is that my party was carrying permanent illumination via that talisman that had that characteristic. Don't know if that had anything to do with it? I also didn't test it in...
- Wed Mar 23, 2016 2:36 am
- Forum: Custom Dungeons
- Topic: [Release] [1.2] Artifacts of Might
- Replies: 31
- Views: 54221
Re: [Release] [1.0] Artifacts of Might
Great mod so far... but i got a problem actually. I did read the Readme, and i stay stuck. Im looking for the blue gems actually, in the read me you say she are in a dried fountain south of crystal in the crypt. I think u talk about 4 the little fountain who we full our water ? but there is nothing...
- Wed Mar 23, 2016 2:34 am
- Forum: Custom Dungeons
- Topic: [Release] [1.2] Artifacts of Might
- Replies: 31
- Views: 54221
Re: [Release] [1.2] Artifacts of Might
I'm seconding what some other people have said. This is a fantastic mod. Very well balanced with nicely designed levels, secrets, boss fights, puzzles, and combat. While waiting around for the next commercially-released dungeon crawler, I think everyone should explore some quality mods like this one.
- Fri Jan 29, 2016 4:57 pm
- Forum: Grimrock 2 Discussion
- Topic: (Spoilers) Was anybody else disappointed with the castle?
- Replies: 9
- Views: 19143
Re: (Spoilers) Was anybody else disappointed with the castle
Yes, I was. I felt like this dungeon should have been pretty epic and nefarious but it really wasn't very interesting for me. My feeling was that level design and story immersion started to fall by the wayside as the game progressed. I really loved the open world, the graphics were beautiful, but ma...
- Sat Jun 13, 2015 10:46 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 782080
Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Speaking of the Sleeper's Lair - what are the blocks for right near the entrance? There doesn't seem to be any orange "target" squares to push the blocks on to, nor do I see any hints anywhere in the vicinity about what to do. Just lost there. Also, can someone just tell me what the correc...
- Thu May 28, 2015 11:54 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 782080
Re: [MOD] - Eye of the Atlantis - RELEASED version 2b
Can someone drop me a little hint as to where to go next in this mod? Current quests are: 1. Find the chalice in the Northern forest (access to which seems closed off right now) 2. Find three ingredients for Griff (I have not yet found the green mole jerky) despite pretty extensive exploration of Ro...
- Mon May 25, 2015 2:41 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 782080
Re: [MOD] - Eye of the Atlantis - RELEASED version 2b
Great looking mod! I've just gotten into the city of Conwill and done some exploring. Loving seeing a city/urban area in this game, with the traditional tavern and shops. A few issues I noticed in Conwill: 1) I got into trouble right away accidentally throwing objects behind tables, then I cannot re...