Search found 20 matches
- Thu May 23, 2013 3:00 am
- Forum: Modding
- Topic: Poly Cap'N Models n' Stuff
- Replies: 5
- Views: 4383
Re: Poly Cap'N Models n' Stuff
Hah, probably be a bit faster after these darn finals are over. Anyway, here's some progress: https://dl.dropboxusercontent.com/u/73643078/examples/gargoyle_low.png The texture's still pretty bland and there's still some stretching on the wings, so I think I'm going to touch it up a bit before relea...
- Mon May 13, 2013 8:27 pm
- Forum: Modding
- Topic: Poly Cap'N Models n' Stuff
- Replies: 5
- Views: 4383
Poly Cap'N Models n' Stuff
Hey, everybody! Things are finally slowing down a bit on my other projects, so I figured I'd get back to finishing that gargoyle I promised a while back. If everything goes as planned I should have the low-poly model all finished and textured by the end of the week. https://dl.dropboxusercontent.com...
- Wed Apr 10, 2013 6:15 am
- Forum: Modding
- Topic: [Community] Grimrock Model Request Thread
- Replies: 187
- Views: 179749
Re: [Community] Grimrock Model Request Thread
I agree, that HAS to be done! Fantastic idea!
Re: monsters
It looks absolutely amazing! I thought it'd end up looking a bit odd if you rigged it using the Snail skeleton, but it looks so smooth! Fantastic job!
- Fri Mar 29, 2013 9:13 am
- Forum: Modding
- Topic: Noob Help!
- Replies: 2
- Views: 2601
Re: Noob Help!
I have the steam version, but I think it's the same for both. You put 'em into your documents/Almost Human/Legend of Grimrock/Dungeons/(Your Custom Dungeon Here)/mod_assets folder.
Re: monsters
Mine are from scratch, but I definitely agree with you. Wallasaurus' models are on a completely different level!
- Fri Mar 29, 2013 8:52 am
- Forum: Modding
- Topic: [Community] Grimrock Model Request Thread
- Replies: 187
- Views: 179749
Re: [Community] Grimrock Model Request Thread
Those look great! I agree, you should definitely do the rest of 'em! Yellow was a good choice
- Thu Mar 28, 2013 4:09 am
- Forum: Modding
- Topic: [Community] Grimrock Model Request Thread
- Replies: 187
- Views: 179749
Re: [Community] Grimrock Model Request Thread
Hahaha yeah I probably could do that too. I don't think I will right away, though, since I modeled him in that position. It's definitely going to make rigging a lot more difficult. There's a good reason people usually model characters in a T-pose
- Wed Mar 27, 2013 11:15 pm
- Forum: Modding
- Topic: [Community] Grimrock Model Request Thread
- Replies: 187
- Views: 179749
Re: [Community] Grimrock Model Request Thread
750,000Neikun wrote:That looks awesome!
What's the poly count?
Don't worry though, it'll look exactly the same when I retopologize it and bake the normal map.
- Wed Mar 27, 2013 11:11 pm
- Forum: Modding
- Topic: [Community] Grimrock Model Request Thread
- Replies: 187
- Views: 179749
Re: [Community] Grimrock Model Request Thread
I think I might be able to help ya out with that gargoyle.
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