Search found 23 matches

by remilafo
Tue Nov 18, 2014 2:51 am
Forum: Mod Creation
Topic: preventing fall damage
Replies: 13
Views: 12722

Re: preventing fall damage

It worked for me. I have a fall from +1 to -7 elevation pit. the floor below has -1 elevation deep water. No damage at all when I splash into it. I will try it again, perhaps water does buffer a bit of damage but +1 to -7 is only 8 cells. In my case i have the party transiting 7 to -7 9 times for a...
by remilafo
Mon Nov 17, 2014 5:31 pm
Forum: Mod Creation
Topic: preventing fall damage
Replies: 13
Views: 12722

Re: preventing fall damage

Dunkler wrote:Let them fall into water :)
first thing i tried. Even with water that is 13 cells deep they still splatter to their deaths.
by remilafo
Mon Nov 17, 2014 2:58 pm
Forum: Mod Creation
Topic: preventing fall damage
Replies: 13
Views: 12722

preventing fall damage

So in my custom dungeon, i have the party falling really long way. like 50 levels

anyone got ideals of how to prevent fall damage or allow the party to absorbs a large hit in the range of 600+ dmg..

Teleporters conserve momentum and pits conserve momentum...

so?

Prem
by remilafo
Mon Nov 17, 2014 6:39 am
Forum: Modding
Topic: Preventing fall damage
Replies: 3
Views: 6419

Preventing fall damage

So in my custom dungeon, i have the party falling really long way. like 50 levels

anyone got ideals of how to prevent fall damage or allow the party to absorbs a large hit in the range of 600+ dmg..

Teleporters conserve momentum and pits conserve momentum...

so?

Prem
by remilafo
Sat Nov 15, 2014 4:35 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3955
Views: 3199327

Re: Ask a simple question, get a simple answer

I am using castle tileset for an interior section and want to use forest tileset outside..

when i walk outside the exterior of the castle walls are see through, what's going on here?

Remilafo
by remilafo
Tue Nov 11, 2014 5:44 pm
Forum: Grimrock 2 Discussion
Topic: Wishlist for LoG2 improvements
Replies: 37
Views: 35381

Re: Wishlist for LoG2 improvements

my wish, is keybinds...

Sure you can get around this with autohotkey but why..

why can't we have keybinds to the hands of the characters, inventory etc.
by remilafo
Mon Nov 10, 2014 5:58 am
Forum: Grimrock 2 Discussion
Topic: Completed game, some feedback
Replies: 18
Views: 19667

Re: Completed game, some feedback

I think, on the tanking thing, it is a matter of perception. The tank is intended to survive encounters, this does not mean you are able to completely stop trying to fight, and just stand there and take damage. You still need to use strategy and movement, otherwise the "tank" breaks the c...
by remilafo
Sat Nov 08, 2014 8:48 am
Forum: Grimrock 2 Discussion
Topic: Completed game, some feedback
Replies: 18
Views: 19667

Completed game, some feedback

Hello I completed the game, it took my third party to find a combo that makes things easy. But there is something i found along the way which kinda bothers me and thats tanking. Even with a paladin rocking 100+ protection and evasion over 40+ and full immunity to all elements you still can't tank cr...
by remilafo
Mon Nov 03, 2014 2:45 pm
Forum: Support and Tech Discussion
Topic: Game crash when saving
Replies: 11
Views: 12709

Re: Game crash when saving

so after a weekend of no crashing, i would say it's confirmed that the asus wifigo application was somehow causing grimrock to crash.

How and why there are even related is a mystery to me but grimrock seems fine now.
by remilafo
Sat Nov 01, 2014 4:01 pm
Forum: Support and Tech Discussion
Topic: Game crash when saving
Replies: 11
Views: 12709

Re: Game crash when saving

Dr.Disaster wrote:
remilafo wrote: Fault Module Name: WiFiGO_HookKey.dll
Interesting; this belongs to an ASUS Wi-Fi utility.
indeed. I also found it strange that it would have anything to do with grimrock at all, but i played last night for a long while over 30min and no crashes. For it seems resolved.