Search found 23 matches
- Tue Nov 18, 2014 2:51 am
- Forum: Mod Creation
- Topic: preventing fall damage
- Replies: 13
- Views: 12722
Re: preventing fall damage
It worked for me. I have a fall from +1 to -7 elevation pit. the floor below has -1 elevation deep water. No damage at all when I splash into it. I will try it again, perhaps water does buffer a bit of damage but +1 to -7 is only 8 cells. In my case i have the party transiting 7 to -7 9 times for a...
- Mon Nov 17, 2014 5:31 pm
- Forum: Mod Creation
- Topic: preventing fall damage
- Replies: 13
- Views: 12722
Re: preventing fall damage
first thing i tried. Even with water that is 13 cells deep they still splatter to their deaths.Dunkler wrote:Let them fall into water
- Mon Nov 17, 2014 2:58 pm
- Forum: Mod Creation
- Topic: preventing fall damage
- Replies: 13
- Views: 12722
preventing fall damage
So in my custom dungeon, i have the party falling really long way. like 50 levels
anyone got ideals of how to prevent fall damage or allow the party to absorbs a large hit in the range of 600+ dmg..
Teleporters conserve momentum and pits conserve momentum...
so?
Prem
anyone got ideals of how to prevent fall damage or allow the party to absorbs a large hit in the range of 600+ dmg..
Teleporters conserve momentum and pits conserve momentum...
so?
Prem
- Mon Nov 17, 2014 6:39 am
- Forum: Modding
- Topic: Preventing fall damage
- Replies: 3
- Views: 6419
Preventing fall damage
So in my custom dungeon, i have the party falling really long way. like 50 levels
anyone got ideals of how to prevent fall damage or allow the party to absorbs a large hit in the range of 600+ dmg..
Teleporters conserve momentum and pits conserve momentum...
so?
Prem
anyone got ideals of how to prevent fall damage or allow the party to absorbs a large hit in the range of 600+ dmg..
Teleporters conserve momentum and pits conserve momentum...
so?
Prem
- Sat Nov 15, 2014 4:35 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3199327
Re: Ask a simple question, get a simple answer
I am using castle tileset for an interior section and want to use forest tileset outside..
when i walk outside the exterior of the castle walls are see through, what's going on here?
Remilafo
when i walk outside the exterior of the castle walls are see through, what's going on here?
Remilafo
- Tue Nov 11, 2014 5:44 pm
- Forum: Grimrock 2 Discussion
- Topic: Wishlist for LoG2 improvements
- Replies: 37
- Views: 35381
Re: Wishlist for LoG2 improvements
my wish, is keybinds...
Sure you can get around this with autohotkey but why..
why can't we have keybinds to the hands of the characters, inventory etc.
Sure you can get around this with autohotkey but why..
why can't we have keybinds to the hands of the characters, inventory etc.
- Mon Nov 10, 2014 5:58 am
- Forum: Grimrock 2 Discussion
- Topic: Completed game, some feedback
- Replies: 18
- Views: 19667
Re: Completed game, some feedback
I think, on the tanking thing, it is a matter of perception. The tank is intended to survive encounters, this does not mean you are able to completely stop trying to fight, and just stand there and take damage. You still need to use strategy and movement, otherwise the "tank" breaks the c...
- Sat Nov 08, 2014 8:48 am
- Forum: Grimrock 2 Discussion
- Topic: Completed game, some feedback
- Replies: 18
- Views: 19667
Completed game, some feedback
Hello I completed the game, it took my third party to find a combo that makes things easy. But there is something i found along the way which kinda bothers me and thats tanking. Even with a paladin rocking 100+ protection and evasion over 40+ and full immunity to all elements you still can't tank cr...
- Mon Nov 03, 2014 2:45 pm
- Forum: Support and Tech Discussion
- Topic: Game crash when saving
- Replies: 11
- Views: 12709
Re: Game crash when saving
so after a weekend of no crashing, i would say it's confirmed that the asus wifigo application was somehow causing grimrock to crash.
How and why there are even related is a mystery to me but grimrock seems fine now.
How and why there are even related is a mystery to me but grimrock seems fine now.
- Sat Nov 01, 2014 4:01 pm
- Forum: Support and Tech Discussion
- Topic: Game crash when saving
- Replies: 11
- Views: 12709
Re: Game crash when saving
indeed. I also found it strange that it would have anything to do with grimrock at all, but i played last night for a long while over 30min and no crashes. For it seems resolved.Dr.Disaster wrote:Interesting; this belongs to an ASUS Wi-Fi utility.remilafo wrote: Fault Module Name: WiFiGO_HookKey.dll